I've watched the excellent flash introduction and most of my questions have been answered, but just to make sure I understand everything correctly [don't want to play incorrectly, or worse, teach others the game incorrectly as well]
1. Is there a limit to how many characters you can have on your field at once?
2. I'm guessing you can buy up to 3 characters/enchantments/etc. Per turn, one per domain, correct?
3. I'd rather a more direct confrontation with both sides being able to play enchantments and characters in the Operations phase, but does it work well as it is? It seems to make sense, but some seem more powerful than others.
4. This is more of a comment, but I love how the resource system works. It's a bit like Duel Masters, in the choices you make determine what kinds of characters/enchantments you can bring.
5. Is there a hand limit? On the off chance you want to save your characters for use in resources or later plays?
6. The player who loses the phase in the story decides which character becomes insane, wounded, etc. Right?
7. Doesn't this mean the game can quickly become one-sided? With one side wounding and making a character insane for each story phase per turn, doesn't this mean the side that wins a few battles or so has a massive advantage?
8. Are there any cards that affect the opposing player directly? [Like their cards, characters, etc.]
9. Is there anywhere I can watch games being played, have been played previously?
10. Is now a good time to get into this LCG? It has been out for 2 years, has it not? Has it essentially died down, or does it have the longetivity as, say Magic or other popular TCGs?