Lets assume that 100 guys got together to play a massive Deathwatch game, assuming the roles of Marines in a full company. 10 squads of 10 marines each. Some of them would have buffed up characteristics for the Sergents and the Captain. Lots of wargear to go around (each squad would have heavy weapons, about 2 per squad), along with signature sergent weapons and really great wargear for the Captain. In addition, the armory would donate some vehicles to the company and it would have 3 dreadnaughts (I have not received Rites of Battle yet so I can only guess how powerful they would be). Assuming that this is from a normal chapter, they would not have deathwatch training but would have the benefits of being standard marines.
So, with a company, which is a standard deployment of Marines in the warhammer 40K universe, what can be accomplished? How far could you go in the Jericho reach? Would you turn back a Xenos invasion of a planet or go on the offensive and take over a planet? Would you focus on one front or try to divide your forces among all 3? What could be accomplished with a company beyond what could be done with a kill team? The purpose of my question is that, according to the warhammer 40K fluff, a space marine chapter is a mightly force despite being 100 men. Deathwatch seems to capture the power of Novel marines quite well, how much could a company accomplish given that individual kill teams are able to sometimes turn the tide of battle on a given planet (according to the mssions published)?
