A pair of questions

By Dramatic_Salvatore, in Descent: Journeys in the Dark

Is a curse token an efect token, so Sahla can spend 2 fatige to wear it off ?

Also, the skills of the type of web and stun place the token before armor is aplied as long 1 wound is dealth, but, if an effect that cancel wounds, such as ghost armor or a shield, reduce the damage from an attack with such abilitys to 0 is the token placed ?

I'd say Yes to Shala.

And yes, if you reduce the damage to 0 'before' armor, you shouldn't get a token. That's how we play it, at least.

On the second point:

A token (burn, web, etc.) is typically placed as long as the attack deals damage (any hearts on the dice). Ghost armor cancels wounds. Wounds are what make it through the armor (wounds = damage - armor). Even if all wounds were cancelled by Ghost Armor, as long as the attack dice got at least one heart, a token would be placed on the hero.

ThankĀ“s for the answers to boot of you, then Sahla is a great character being able to use cursed items freely !


Hairs may be split on this one, but I don't believe that you can count "Curse" as an effect token that can be avoided. I wouldn't allow it as an overlord, nor would I attempt to use it that way as a player.

MidWestOverlord said:


Hairs may be split on this one, but I don't believe that you can count "Curse" as an effect token that can be avoided. I wouldn't allow it as an overlord, nor would I attempt to use it that way as a player.

While I understand you viewpoint, Curse is defined as an effect token. They are different only in the fact that generally the only way to remove them is by the Hero dying. The town item "Curse Doll" can be use to remove them. Sahla's ability is basically him having a Curse Doll on him at all times.