Hi! I am going to be taking my first shot at running an RPG game in the coming weeks. I have only previously played one campaign of D&D 4e. I realize the rules here are much different.
I have two questions that will help me prepare.
First, I have read at some places on the forums that it may be best to begin my Acolytes with more than the standard amount of starting experience. Is this a good idea, or not?
Second, could someone please help me create a list of important choice to make during character creation so that I can help my players understand? They are all as new to this system as I am, and I expect we will encounter some difficulties at first. My list would look like:
Choose your Homeworld/Origin
Choose your Background, if any. (Must backgrounds be chosen at the start of a campiagn or could they be added afterwards?)
Choose your Class.
Roll your statistics.
Spend the rest of your starting XP.
Thanks much! We are going to be starting off with the campaign in the back of the primary rulebook as a good introduction to what Dark Heresy is like and to help both I and the players to get accustomed to the rules.
In a final point, we are going to do something weird where we have two GMs. Both of us wanted to try it so we've worked out a system where we will switch off. The alternate GM will be a member of the party, playing a Acolyte appended to the party by the Inquisitor to watch over them, assist as necessary, and make reports to him. Essentially, he's their chaperone. We think having that guy will help us get the players more into the feel of the Universe, and also allow us to turn that guy into a traitor or get him killed to illustrate the danger. He can be replaced as necessary. And, hopefully, it will work out to let us team GM the game. Does anybody have any particular advice about this idea? Is it going to be a total disaster or does it seem to make sense.
Thanks much!