Give us cooler characters

By malefacus, in Talisman

Velhart said:

Nemomon said:

Nemomon said:

Having Warhorse at the beginning of the game not always is very good. Warhorse is good only for magical Characters. Fighting Characters don't get much from it. The biggest problem of Dread Knight is, that he very quickly may lose his Warhorse and then he has very weak stats. Sure, he may resurrect it at Graveyard, but firstly he must access that space (and we from experience know that quests: "Travel to XXX" are one of the hardest quests). In other words, he must waste a lot of turns going all around Graveyard with his small parameters. And once he will get Warhorse back (if he already isn't dead yet), he may lose it in the next turn, so he isn't gaining experience at all. Comparing him to other 85% fighting Characters, who have Strength equal to strong 4 without any conditions, sometimes even 5 (with Purchase cards), Dread Knight is weak, and weak.

But the Dread Knight IS a magical character lengua.gif

And most magical characters, except the monk, don't have a boost in strength, like the druid, warlock, wizard, sorceress etc

On top of that, the Dread Knight can also hold a weapon together with his horse that makes him as strong as a troll lengua.gif

He is pretty balanced in my eyes, but i must first see him on the battlefield off course.. gui%C3%B1o.gif

Losing Warhorse is a piece of cake - You can almost instantly lose it. Considering how low Dread Knight is in his Craft value. Once he will lose his warhorse, he is weaker even than a Monk, who at least always has his +3 to Strength, stuck with a Spell that he can't cast nor replace it by any other. Sure, he can use Weapons but firstly he must find one, and survive (with S:2 and C:3) before getting one.

BTW, looks like You came back with a good condition, Velhart gui%C3%B1o.gif

Nemomon said:

Nemomon said:

Losing Warhorse is a piece of cake - You can almost instantly lose it. Considering how low Dread Knight is in his Craft value. Once he will lose his warhorse, he is weaker even than a Monk, who at least always has his +3 to Strength, stuck with a Spell that he can't cast nor replace it by any other. Sure, he can use Weapons but firstly he must find one, and survive (with S:2 and C:3) before getting one.

BTW, looks like You came back with a good condition, Velhart gui%C3%B1o.gif

Every character who can cast spells, can stuck with it, especially the wizard, prophetess etc

You can't blame the Dread Knight for that.

Besides, most magical characters begin with low strength, and even if they have high craft, they don;t need it. only for spells.

A monk has no spell gaining skills, only his pray, and his inner belief, that makes him good.

The dreadknight has the warhorse and his spell gaining ability that makes him special and unigue

With a strength of 5, he won't be beaten easily, except if he draw some high craft sprits, or very high strength enemies

If that will happen, then return to the graveyard to get the horse back. It wil not be so easily, but i am sure that you will land on it someday lengua.gif

The most difficult factor for the dread knight is, that he need gold to keep himself alive, and buy life's in the city or village. He can sell his objects to get the gold..

He should at least stay evil for the first part of the game. it depends how the game goes, and which spell cards he get..

Ps: Thank you Nemomon happy.gif

I love it to debate gran_risa.gif

Velhart said:

Nemomon said:

Nemomon said:

Losing Warhorse is a piece of cake - You can almost instantly lose it. Considering how low Dread Knight is in his Craft value. Once he will lose his warhorse, he is weaker even than a Monk, who at least always has his +3 to Strength, stuck with a Spell that he can't cast nor replace it by any other. Sure, he can use Weapons but firstly he must find one, and survive (with S:2 and C:3) before getting one.

BTW, looks like You came back with a good condition, Velhart gui%C3%B1o.gif

Every character who can cast spells, can stuck with it, especially the wizard, prophetess etc

You can't blame the Dread Knight for that.

Besides, most magical characters begin with low strength, and even if they have high craft, they don;t need it. only for spells.

A monk has no spell gaining skills, only his pray, and his inner belief, that makes him good.

The dreadknight has the warhorse and his spell gaining ability that makes him special and unigue

With a strength of 5, he won't be beaten easily, except if he draw some high craft sprits, or very high strength enemies

If that will happen, then return to the graveyard to get the horse back. It wil not be so easily, but i am sure that you will land on it someday lengua.gif

The most difficult factor for the dread knight is, that he need gold to keep himself alive, and buy life's in the city or village. He can sell his objects to get the gold..

He should at least stay evil for the first part of the game. it depends how the game goes, and which spell cards he get..

Ps: Thank you Nemomon happy.gif

I love it to debate gran_risa.gif

I can blame Dread Knight, and I'm doing that xD Your examples has Craft equal to 4 and 5, which mean that they can replace their Spells - even if they are stuck with 1 Spell, they always have free room for another, so they need an extremely bad luck to be stuck with 2 Spells (yes, it is very possible, but this isn't the point now). Dread Knight has C:3, so he can easily be stuck with his first Spell.

Dread Knight needs high Craft, otherwise his Warhorse will die quickly.

Monk, comparing to Dread Knight, is good, because he always has his +3 no matter what. If he will be walking all around Temple, he, with his very high value of Fate, can do miracles. Of course 4th Ed. Knight is even better with his up_to_2.

Dread Knight for sure is unique, but because he starts the game with a Stables card and good memories from 2nd Ed. where Warhorse was literally a walking chaos. Now it is overrated, but people still call it superb.

And sure, he come back to Graveyard over, and over again. But each time that eats his precious time, while all other Characters don't have the problem with main equipment being missing. If Knight will lose his Sword, he may continue the game without it, and basically he won't notice any difference between having a sword, and not having a sword.

Losing a Warhorse for Dread Knight is a very painful experience.

But in fact, the game always loves Evil Characters, so he should stay Evil, or at least Neutral how long it will be possible gui%C3%B1o.gif

Nemomon said:

Velhart said:

Nemomon said:

Nemomon said:

Losing Warhorse is a piece of cake - You can almost instantly lose it. Considering how low Dread Knight is in his Craft value. Once he will lose his warhorse, he is weaker even than a Monk, who at least always has his +3 to Strength, stuck with a Spell that he can't cast nor replace it by any other. Sure, he can use Weapons but firstly he must find one, and survive (with S:2 and C:3) before getting one.

BTW, looks like You came back with a good condition, Velhart gui%C3%B1o.gif

Every character who can cast spells, can stuck with it, especially the wizard, prophetess etc

You can't blame the Dread Knight for that.

Besides, most magical characters begin with low strength, and even if they have high craft, they don;t need it. only for spells.

A monk has no spell gaining skills, only his pray, and his inner belief, that makes him good.

The dreadknight has the warhorse and his spell gaining ability that makes him special and unigue

With a strength of 5, he won't be beaten easily, except if he draw some high craft sprits, or very high strength enemies

If that will happen, then return to the graveyard to get the horse back. It wil not be so easily, but i am sure that you will land on it someday lengua.gif

The most difficult factor for the dread knight is, that he need gold to keep himself alive, and buy life's in the city or village. He can sell his objects to get the gold..

He should at least stay evil for the first part of the game. it depends how the game goes, and which spell cards he get..

Ps: Thank you Nemomon happy.gif

I love it to debate gran_risa.gif

I can blame Dread Knight, and I'm doing that xD Your examples has Craft equal to 4 and 5, which mean that they can replace their Spells - even if they are stuck with 1 Spell, they always have free room for another, so they need an extremely bad luck to be stuck with 2 Spells (yes, it is very possible, but this isn't the point now). Dread Knight has C:3, so he can easily be stuck with his first Spell.

Dread Knight needs high Craft, otherwise his Warhorse will die quickly.

Monk, comparing to Dread Knight, is good, because he always has his +3 no matter what. If he will be walking all around Temple, he, with his very high value of Fate, can do miracles. Of course 4th Ed. Knight is even better with his up_to_2.

Dread Knight for sure is unique, but because he starts the game with a Stables card and good memories from 2nd Ed. where Warhorse was literally a walking chaos. Now it is overrated, but people still call it superb.

And sure, he come back to Graveyard over, and over again. But each time that eats his precious time, while all other Characters don't have the problem with main equipment being missing. If Knight will lose his Sword, he may continue the game without it, and basically he won't notice any difference between having a sword, and not having a sword.

Losing a Warhorse for Dread Knight is a very painful experience.

But in fact, the game always loves Evil Characters, so he should stay Evil, or at least Neutral how long it will be possible gui%C3%B1o.gif

I just keep my hopes up, that the Dread Knight is still a good playable character.

Maybe that people will post more play sesions with him.

There is always a chance that the Dread Knight will reach a craft of 4,5 or 6, so that he can keep more spells with him..

There is only one way to find it out..: Play! gui%C3%B1o.gif

I think that Talisman 4th revised will get the most characters of all editions.

2th edition: 56 ( 64 including timescape bleh)

3th edition: 35 ( including white dwarf)

4th revised edition: 49 (including Mephisto)

____________

We know for sure that we get 2 big board expansions, and some small ones.

Mephisto isn't well official expansion considering that it never was released in English.

Timescape was one of the best, if not the best, expansion to Talisman EVER. Same for its Characters, while Astropath was overpovered, the rest, especially Astronaut who at the start of the game was S:5, C: 5, were great.

So, I would want to see them all back gran_risa.gif

+ some completely new Characters - that won't hurt anyone.

Nemomon said:

Mephisto isn't well official expansion considering that it never was released in English.

It was only released in german, but it is still official and from mephisto and FFG.

Have you play already with those characters?

I have them but I'm to miser, to cut them.

I printed them but I'm to lazy to glue them with some paper.

So I didn't played them as their real cards. For sure I've played some games using proxy card of Fortune Knight but mostly because of its name (for me and my friends words "Soldier of Fortune" have a very special meaning).

It is possible that I've played some games with other Mephisto characters but I can't be 100% sure of that.

Nemomon said:

I have them but I'm to miser, to cut them.

I printed them but I'm to lazy to glue them with some paper.

So I didn't played them as their real cards. For sure I've played some games using proxy card of Fortune Knight but mostly because of its name (for me and my friends words "Soldier of Fortune" have a very special meaning).

It is possible that I've played some games with other Mephisto characters but I can't be 100% sure of that.

How did the Fortune knight plays?

I have those cards in sleeves, and i use them in my games.

I drew some of those characters, but i have choose to play another character at that moment..

For me as a player? The most funny part is possibility to change player's die roll. For other players it is a little frustrating, especially that I quickly can replenish my fate and force them to reroll.

Nemomon said:

For me as a player? The most funny part is possibility to change player's die roll. For other players it is a little frustrating, especially that I quickly can replenish my fate and force them to reroll.

Is it not a difficulty for the Fortune knight that he must remain neutral? he must pay gold to heal his lives. preocupado.gif

I would discard spirit trophy's to gain fate points i think.. and focus on strength.

The good thing is that you can hold the most objects in the game gran_risa.gif

No, it is not difficulty for him. It is even a bless for him considering how he can use pretty almost all the Objects in the game. Gold in the game isn't very rare thing, so he always may heal.

Nemomon said:

No, it is not difficulty for him. It is even a bless for him considering how he can use pretty almost all the Objects in the game. Gold in the game isn't very rare thing, so he always may heal.

Oke, it sounds fun to play with him someday.. IF i draw him lengua.gif

I didn't draw him. I just said my friends that today I'll be playing as him lengua.gif

I was looking at the Questing Knight today, and i saw that the Chivalric Knight is almost the same character.

They both have the (can't attack weaker characters) ability.

They made the Chivalric Knight into a Quest Knight. The Quest Knight from 2th edition was not really a Quest Knight, but started the game with armour, helmet and sword.

I like the 4th edition Chivalric Knight (aka Quest Knight) better. He has the horse, and can do something with quest reward cards

The only thing he don;t have is armour and a helmet, and shield.

Quest Knight=Chivalric Knight gran_risa.gif

Velhart said:

The only thing he don;t have is armour and a helmet, and shield.

Quest Knight=Chivalric Knight gran_risa.gif

And thank God! In 2nd Ed. there was some problems, if Character can use Armour, then Shield, and - if all fails - then Helmet. Now this problem is solved.

Nemomon said:

Velhart said:

The only thing he don;t have is armour and a helmet, and shield.

Quest Knight=Chivalric Knight gran_risa.gif

And thank God! In 2nd Ed. there was some problems, if Character can use Armour, then Shield, and - if all fails - then Helmet. Now this problem is solved.

I believe you could do the same in 3th edition, but when we heard that you must actually use only one armour, then we have change that rule.

Anyway, it's funny that the Quest Knight is from the Dragon expansion. He is the only character from that expansion that has no dragon skills lengua.gif

Velhart said:

Nemomon said:

Velhart said:

The only thing he don;t have is armour and a helmet, and shield.

Quest Knight=Chivalric Knight gran_risa.gif

And thank God! In 2nd Ed. there was some problems, if Character can use Armour, then Shield, and - if all fails - then Helmet. Now this problem is solved.

I believe you could do the same in 3th edition, but when we heard that you must actually use only one armour, then we have change that rule.

Anyway, it's funny that the Quest Knight is from the Dragon expansion. He is the only character from that expansion that has no dragon skills lengua.gif

Yes, and no. He don't have dragon skills at all, but we all know that Questing Knights were attacking dragons, and only dragons. And windmills gui%C3%B1o.gif

Nemomon said:

Nemomon said:

I believe you could do the same in 3th edition, but when we heard that you must actually use only one armour, then we have change that rule.

Anyway, it's funny that the Quest Knight is from the Dragon expansion. He is the only character from that expansion that has no dragon skills lengua.gif

Yes, and no. He don't have dragon skills at all, but we all know that Questing Knights were attacking dragons, and only dragons. And windmills gui%C3%B1o.gif

He was only attacking a dragon on his artwork picture lengua.gif

Indeed, the land was ruled by the dragons, so he has meet them along the way gran_risa.gif