Velhart said:
Nemomon said:
Nemomon said:
Having Warhorse at the beginning of the game not always is very good. Warhorse is good only for magical Characters. Fighting Characters don't get much from it. The biggest problem of Dread Knight is, that he very quickly may lose his Warhorse and then he has very weak stats. Sure, he may resurrect it at Graveyard, but firstly he must access that space (and we from experience know that quests: "Travel to XXX" are one of the hardest quests). In other words, he must waste a lot of turns going all around Graveyard with his small parameters. And once he will get Warhorse back (if he already isn't dead yet), he may lose it in the next turn, so he isn't gaining experience at all. Comparing him to other 85% fighting Characters, who have Strength equal to strong 4 without any conditions, sometimes even 5 (with Purchase cards), Dread Knight is weak, and weak.
But the Dread Knight IS a magical character
And most magical characters, except the monk, don't have a boost in strength, like the druid, warlock, wizard, sorceress etc
On top of that, the Dread Knight can also hold a weapon together with his horse that makes him as strong as a troll
He is pretty balanced in my eyes, but i must first see him on the battlefield off course..
Losing Warhorse is a piece of cake - You can almost instantly lose it. Considering how low Dread Knight is in his Craft value. Once he will lose his warhorse, he is weaker even than a Monk, who at least always has his +3 to Strength, stuck with a Spell that he can't cast nor replace it by any other. Sure, he can use Weapons but firstly he must find one, and survive (with S:2 and C:3) before getting one.
BTW, looks like You came back with a good condition, Velhart