ak-73 said:
Well, I'm sure you've read my little calculation in the other thread - in the end, of course, it all depends on your personal interpretation of the setting, but Eldar employing IG-style wave tactics and granting a to-hit bonus due to the size of their "mob" instead of having at least a chance to dodge and evade incoming attacks just doesn't seem very fitting to me.
In fact, I do not think Horde rules fit well to anything other than Orks, 'nids and bands of cultists, as they forego any advanced tactics usually employed by more disciplined troops. They work well enough for epic firefights against the aforementioned groups, though, but of course that doesn't adress the real issue.
To be honest, maybe you should just do to weapons like Splinter Rifles what the designers did to the bolters and grant them +1d10 in damage for the purpose of Deathwatch games. Just scale everything up equally, this should preserve the challenge.
It'd still be nice to have a proper Xenos book with all sorts of adversaries and their equipment nicely sorted by species, of course. One chapter for the Eldar, one for the Tau (and their allies!), one for the 'nids, etc ...