This is kind of a random post, but I've been obsessed with making a competitive GJ deck lately. There are a few combos that I've been toying with, and was wondering if any of you wouldn't mind reviewing them. Mind you, my intent is not to put all of these into the same deck, but rather just to generate ideas and ways of making Greyjoy playable and fun with some combination of the below.
Driftwood Crown + The Power of Faith + all of those twicon chars with mil/pow = tricons that don't kneel to attack. If they have renown, well that's just a large bonus. Driftwood Crown is just such a fun card, because you can also use The Power of Arms, a card that is never out of place with Greyjoy, and get a +2 str bonus on your chars. On Wex Pyke, DC becomes sick, especially if you have Support of Harlaw on him. On Aeron Damphair, DC is really fun as well. Give him the intrigue icon, he already gets a military icon, and now you have a tricon with stealth who doesn't kneel to attack. (Don't forget that if he dies, he can pull out Godswood Attendant, who would then be a tricon who doesn't kneel as well.)
Knights of the Hollow Hill + mass saves = you aren't wiped out first turn. Knights of the Hollow Hill is fairly difficult (in my opinion) to make it work, but in a GJ deck that focuses on saving its own characters, it's quite strong. This also gives Rise of the Kraken some more gold to play with, in addition to an almost guaranteed initiative win. Mass saves is, in my opinion, the only way to play KotHH competitively.
Wex Pyke + Support of Harlaw = semi-frequently two unopposed challenges. No need to mention Rise of the Kraken here because it's just too obvious.
Most efficient characters + heavy character control = constant ability to clear the board and no need to worry about having really high-gold plots. When I say, "Most efficient characters," I mean chars like Distinguished Boatswain, Mercenaries from Pyke, and Fishwhiskers.
Refurbished Hulk + Naval Escort + Scouting Vessel = Never lose a challenge as an attacker. In addition to rarely, if ever losing as an attacker, Naval Escort counts for defending as well. Not only this, but Naval Escort ensures that Refurbished Hulk can be used every turn, regardless of whether or not you have any non-0-cost locations to play. Finally, 2x Refurbished Hulk on the table means that Ten Towers might actually be playable. I wouldn't count on anyone ever using it, though, as it's still a mess to get 2-3 in your opening hand with no Hulks.
Horn of Dragons + Rhaegar's Harp = Take my characters, please! I find this to be a weird combo, but when you take into account the Intimidate keyword plus Horn of Dragons, it's already a potent combo. Add in Rhaegar's Harp (for 3 gold) and you can steal almost any character your opponent has on the table, whether it be a power-laden Fat Bob/Fat Beric, or an otherwise untouchable Red Viper.
Risen from the Sea + Island Smuggler = you can kill a whole bunch of characters, even your own, with nary a Narrow Escape to worry you.
These kinds of posts kind of irritate me simply because I see them in Starcraft a whole lot. "Oh, Zerg can't be played anymore because Terran just beats them every time!" To me, it's a bit like whining without suggesting anything new. But that's why I came up with the above ideas and posted them, rather than just out and out saying that GJ seems to be unplayable in 1v1 right now.