Our gaming group finally played our first game of Deathwatch this past Friday night. Each of us had read through Final Sanction twice, to get a good grip on the rules, and two of us had read through the core rulebook twice. We each created our own Marine to use in Final Sanction. However, we intentionally didn't integrate rules beyond what are listed in Final Sanction into the main game. Overall, the group had a blast and we love the combat-oriented system. We've all been 40k players for about 8 years now. None of us have been into "roleplaying" (as we've tried D&D and Wheel of Time in the past and simply can't get into the character of it), but we really like rolling dice in combat and are all familiar with the 40k universe. A conversation with an Imperial Officer is a lot more interesting (and less silly feeling) than searching an entire town and cavorting in the local tavern. Personal preference I suppose. ![]()
With that said, I am one of the Marines on that team. Initially, I had rolled a Devastator before the mission. Our killteam consisted of a Black Templar Apothecary, Blood Angel Techmarine, Dark Angel Librarian, and my Space Wolf Devastator. I realize I just indicated we didn't add rules beyond Final Sanction, but I'm actually referring to hit location, explosive damage doing an extra hit against hordes, requisition, etc. We all began with our "starting kit." The Techmarine is allowed to use his Servo-armand the Librarian is allowed to use his starting powers (namely Smite, Avenger, and Inspire).
+Spoilers+
We ended the night after the Genestealer ambush in the Governor's mansion.
+End spoiler+
Over the night, it had quickly become apparent to me that a Devastator was not the the class for me. Here are my thoughts:
1) Every Marine has the ability to aim, fire full auto, and requisition almost any weapon in the armory. This means every class can at least be decent at ranged. My teammates were firing their bolters and getting 3-4 hits just as often as I was with my own Heavy Bolter. Down the line, they could all take HBs as well. The Devastator is only unique in that he can take exotic weapons (that require a lot of reknown and most likely won't be acquired for many weeks down the line, at least) and gets cheaper BS. Unless I'm missing something here, I can see little advantage to his class. He is extremely one-dimensional.
2) The Devastator's talents appear to me to be rather lackluster. As you're all aware, they're a mix of shooting and defense. Either I'm laying waste to my foes, or waiting for my teammates to come save me. Target selection isn't gained until Level 3.
3) I'm not sure I want a character that literally shoots one type of weapon over and over for the rest of eternity. When compared to the Techmarine and Librarian, they get far cooler abilities and seem to be able to function in a mix of ranged and melee combat. See point #1. ![]()
With that said, our team discussed it and our GM is fine with anyone changing their character or re-rolling their stats for their current character. This is meant to be fair to everyone so that it doesn't appear I'm switching simply "to be better." The group was fine with it as well and the Librarian already opted to re-roll (thus helping his character tremendously). He went from 36 Str and 19 wounds to 44 Str and 23 wounds with the rest of his stats ending up fairly average.
My stats were actually right at about average and my character was slaughtering the Hordes initially. Once we got into melee combat against individual enemies though, I realized how frustrating it was going to become to try and coordinate firing into enemies that my teammates are fighting as well as coordinating their disengagements so I could get a good shot. Rolling one attack per round in melee was kind of sad too. ![]()
I've opted to switch to an Assault Marine. This thread is meant to ask advice on that particular class as well. In future missions, I'll requisition a Bolter so that I can get some good shooting in as well. When creating characters, we follow the rulebook as written with one exception. We roll each stat specifically and allow one re-roll. However, that re-roll can be used on your Wounds or Fate point roll instead of a stat if you so choose. Worse results stand.
I rolled: WS-41, BS-41, S-49, T-48, Ag-39, Int-47, Per-40, WP-40, Fel-44. For chapter, I went with an Ultramarine for the +5 bonus to two stats of my choosing. I didn't want another Wolf and I didn't want to be the same chapter as my teammates. I placed the +5 into WS and T. On my armor roll, I actually got "A Fury like Lightning" (which was the armor I wanted 2nd most, right behind the +5 WS armor). Subsequently, I spent my experience on simple WS, S, Ag, and Dodge. My character now looks like this: WS-51, BS-41, S-54, T-53, Ag-49, Int-47, Per-40, WP-40, Fel-44. I have the Favoured Son solo mode ability, Wrathful Descent, and Swift Attack.
Once we finish Final Sanction and Oblivion's Edge, I'll be looking to get Two-Weapon Fighting (as I love the concept). I can't requisition another Chainsword at the moment. I think with my next XP I'll increase WS and Ag again.
Unless I am mistaken, I have 7 BS less than my Devastator did, but can function essentially equally as well in ranged combat. I'm genuinely excited about the Rank 2 Assault Marine abilities (whereas I had no intent to purchase the Devastator options).
+I should note we may be adding a 5th member to the team as well. No idea what he'll be. Up to this point, we've each tried to be completely unique+
Any advice on where to take my Assault Marine from here? Am I completely off-base in what I've surmised from our first night of playing?

I'd rather not pick my Chapter based on its bonuses, but I think the BA is just a bit over the top for my tastes. Counter Attack helps the Wolves, but only marginally so. The Wolves really took a hit within Deathwatch.