GullyFoyle said:
Tomba said:
The GM's guide is mostly just repeated stuff from the Tome of Adventure and the GM's toolkit, with the only new stuff being extra examples, as far as I can tell. Not worth it, IMHO, given what you have.
The only thing I'd correct is the GM's guide will give you rules for corruption and disease which, depending on how your running your campaign, can be very important.
Yup, fair point. (I was doing it from memory)
The rules for disease and corruption can be found in SoF and WoM, respectively, if you went down the boxed set route rather than the vaults/guides route.
And yes, this is getting quite complicated. Had I the time I mught try one of those flow diagrams to sort it all out, as I suspect that my initial thought (Venn diagram) would become far too complicated...