Slave pen / sacrifice questions

By Minotower, in Warhammer Invasion Rules Questions

The DE Slave pen card seems really powerfull. Are theses assumptions correct?

-You can use it in your turn and your opponents

-You can sacrifice units brought in the game by necromancy. If you sacrifice such a unit, it goes back into your discard and not on the bottom of your draw pile. So it can be brought back again that same turn.

-You can sacrifice developments that have become units

-You can sacrifice a unit just before it dies due to combat damage assigned to it, card effect, whatever reason.

It just seems to strong. Sacrifice a unit when it's about to die. Sacrifice a "walking sacrifice". Next turn raise it back with countess iseara, sacrifice it again. Repeat if you have a 2nd slave pen in play. In no time this 2-cost support brings in tons of resources. And an opponent without support destruction can do painfully little against it.

Please tell me I'm mistaken somewhere

You're correct on all counts. It's a useful card.

Thanks, It seems like this is a big contender for "most useful support in the game" then.

The only thing to watch out for is that some cards have an effect that says "when this unit is destroyed, do X" Destroy is not the same as sacrifice, so if you sac the unit to Slave Pen, you may not trigger the unit's effect.

Also, Slave Pen's action is "limited once per turn", so it's not VERY great... unless your opponent has no support destruction (then he can slap himself because he deserves it ^^). That's why "Burn it Down" is a *3 auto-include in all my decks, especially Chaos because they have no support destruction.

Budmilka_fr said:

That's why "Burn it Down" is a *3 auto-include in all my decks, especially Chaos because they have no support destruction.

*cough* deckbox.org/whi/Embers%20to%20Inferno *cough*

What, never said it was the greatest gui%C3%B1o.gif .

True.

I play them on my Chaos/corruption deck and I always have them on my first hand, so I use them as development, and I never had the occasion to play them.

So with Slave pen you can play it, sacrifice later that turn, sacrife in your opponents turn and then again at the start of your turn, before you collect gold. That's 4 hammers you then have already. Pretty powerfull, wouldn't know what's better than that. And it only gets stronger each turn. Sure, it can be destroyed, but that goes for every support or unit.

Yeah, but you also just gave up 3 units to accomplish that, presumably some of them had power that you are now missing.

Minotower said:

-You can sacrifice a unit just before it dies due to combat damage assigned to it

Really???

So what happens to the assigned damage? Is it wasted?

Yes, it just disappears.

You don't necessarily need 3 good units, as said before you can use battle casualties, 0 or 1 cost units, developments that were turned into units (zombie power), necromanced units, you have options there.