The Witch's Song...

By morskittar, in Warhammer Fantasy Roleplay

... is spectacular on the first read through. Great backstory, excellent setting, and absolutely classic Warhammer atmosphere. We'll see how it holds up with further reading and a play through, but it seems pretty stellar so far.

I was also surprised that it showed at my FLGS so soon. Made for a great Friday!

How about a little more info? :)

Does it come with new careers? Like the Witch, for example?

Two careers; a Witch and the advanced version, Warlock. There's about a dozen spells at most, Tier 1 and 2 if memory serves. I've been reading through the adventure so I haven't really assessed the spells in detail, but there seems to be a wide mix of utility and combat stuff, some of it very powerful (with nasty side effects). The Talents work just like a college wizard; there's a "Witchcraft" order you slot in there.

The part that's really struck me is the adventure; great backstory, great "twist" (if it can be called that). I'll avoid any more details here to avoid spoilers, but I'm looking forward to running it quite a bit.

No rank two spells, believe rules said witches can only use rank 1 or lower.

Amani said:

No rank two spells, believe rules said witches can only use rank 1 or lower.

Yep, looks like I was remembering incorrectly.

morskittar said:

Amani said:

No rank two spells, believe rules said witches can only use rank 1 or lower.

Yep, looks like I was remembering incorrectly.

Yeah but what about Warlocks? they should be able to use rank 2 spells I hope! Well will be picking this up in the next few weeks but nice to know before that since I don't mind spoilers happy.gif

On face, how does it stack up to the other two adventures in terms of scope and/or 'fun'?

And how combat focused is it?

My group is starting to get tired of the go-there-kill-that setup of The Gathering Storm.

@Poe,

TGS is very much a 'hey, here's what the Warhammer setting has to offer - all in one campaign!' I see it as a very basic intro campaign with lots of fighting to teach the game mechanics and get players familiar with the most common setting themes (which I won't mention lest I spoiler it).

Keeping in mind I haven't run any of the adventures or read them through completely:

Compared to the episodic Gathering Storm and open-ended Edge of Night, the Witch's Song seems quite a bit more focused, if not linear. I don't see a lot of forced fights in there (maybe some potential ones, depending on PC actions); the tone and themes of the adventure appear to be more investigation, mystery, and a little bit of suspense/horror.

morskittar said:

the tone and themes of the adventure appear to be more investigation, mystery, and a little bit of suspense/horror.

pre-ordered! :D
Thanks for the recommendation

Do you think it will be short like Edge of Night or longer like The Gathering Storm?

Endevor said:

Do you think it will be short like Edge of Night or longer like The Gathering Storm?

We played c. 12 sessions for GS, 4 for EoN and 8 for tWS.

monkeylite said:

Endevor said:

Do you think it will be short like Edge of Night or longer like The Gathering Storm?

We played c. 12 sessions for GS, 4 for EoN and 8 for tWS.

In practice, how does The Witch's Song play? It looks like it could be quite a bit of fun and would be very tolerant to very different play styles. Was it enjoyable?

monkeylite said:

Endevor said:

Do you think it will be short like Edge of Night or longer like The Gathering Storm?

We played c. 12 sessions for GS, 4 for EoN and 8 for tWS.

How long were those sessions on average. Just curious happy.gif

We play pretty short sessions, really. 3 to 4 hours. And, yes, it was enjoyable. I'd say it is my favourite of the three longer adventures.