Coming from a military background one of the changes I made was the Idea of playing musical leadership. Anyone who has ever been in the military knows that it is not a democracy. So what I had done was give everyone a position within the squad so that everyone knows who they are subbordinate too. This is important because leaders can die in combat, then who gives the orders? This is a very foundimental thing learned when you join a new unit. As far as decieding this in game terms I took a few things into consideration, The skill command and talent Air of Authority, Their Rank(of corse), and Tactics.
That being said their are exceptions to the rule in special situations, for instance in a medical situation the Apothecary would have authority over treatment ect, though the need to move or hault treatment to fire on the enemy would rest in the tactical commander. A tactical marine would of corse have no Idea on how a Librarian works with the warp, but he would have an Idea of his abilities and order they be used if applicable.
This type of realism will really only work with mature players not taking their "leadership" to extremes, but might be something to consider in your games. All my players are from simular military backgrounds so we have this understanding ingrained and might not be simple to pick up for players not familar.