So, I'm soon to be engaging in my first session of WFRP. I've long been a fan of the warhammer setting, and of warrior priests in particular. I've taken a trip through the player's guide, and I'm ready to create my character. However, cheating a warrior priest seems... difficult, as compared to creating other characters. Because warrior priests are spread so thin and because they want to be in melee yet need to spend action to bless things (insofar as those blessings aren't melee attacks), the warrior priest of Sigmar is a touch nut to crack. I've gone back through the forums to read a few threads on the matter, but most were pre-Signs of Faith and none came to particularly concrete conclusions.
My thought is this: I'm going to present a starting character, some thoughts on choices, some questions, and hopefully this will generate discussion about how to go about priesting, Sigmar style.
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The Character, so far...
Career Skills: Invocation, Piety, Weapon Skill, Discipline, Education, First Aid
Characteristics: Strength 4, Toughness 3, Agility 3, Intelligence 3, Willpower 4, Fellowship 3
Skills: Invocation (Acquired; Trained; Sigmar), Piety (Acquired; Trained; Reckless)
Abilities: Thunderous Blow; Curry Favor, Blessing of Health, Minor Blessing, Minor Ward
Talents: Sigmar, God of the Empire
Equipment: Great Hammer, Chainmail, Comfortable basic equipment
Chargen Point Expenditures:
25
22 Strength 3
19 Toughness 3
16 Agility 3
13 Intelligence 3
9 Willpower 4
5 Strength 4
2 Skills 4+2
0 Comfortable
0 1 Ability
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- One of the major issues we encounter with the Sigmarite Initiate has to do with skills. First, I swamped Charm and Intuition for weapon skill and discipline. Ditching Charm was an easy choice; Sigmar wasn't a charmer. I decided to drop intuition as I want my character to be educated (eventually), though Intuition is nice in that it's a basic skill. I wanted to swap in Discipline and Weapon Skill for that signature Sigmar feel. My thought would be to use two of my open career advances on skills... perhaps train Weapon Skill, Discipline, and First Aid and save Education for my next career? This is a tough call, and I would appreciate input. It makes more sense, I think, for the character to have access to Education at the start of the game, but I could imagine him getting a fine education when moving to Disciple. You'll see that I spent 3 chargen points to acquire, train, and specialize in Piety and Invocation. This is a heavy investment, but these are critical priest skills... thoughts? The game I'm going to be joining has, I believe, nerfed Weapon Skill specializations, making them much less worthwhile.
- The vast majority of chargen points went to characteristics. I started by raising everything to at least three... I detest the notion of a dump stat... it's just not how I play. Also, three's allow access to several free actions, which is always good. I purchased two 4's and put them into Strength and Willpower. The idea for strength is to hit things... fairly straightforward. Willpower got the nod because it determines favor capacity. I'm hoping that the training and specialty in Invocation will help me successfully bless things as I couldn't justify raising Fellowship. Hopefully I'll be able to take a mix of actions and blessings such that I don't have to burn favor on attacks if I don't want to do so (also, so I can still hit things without have to successfully invoke a blessing). This is why I went the whole way with spending chargen points on skills. Also, upon career completion, I'll get free specialties in the three skills I train/acquire during the career and be about as skillerific as an initiate could be (I wish that they had access to a better range of skills!).
- I took Thunderous Blow for the free action as it is a solid strike, loves crits (as does Sigmar), and doesn't take favor. I'm more than open to suggestions here. I'm thinking about Berserker Rage!, but I'm having trouble imagining how that will interact with having to spend action blessing and such... maybe I'll say that for later. Still, I love the idea of a Sigmarite priest going nuts in battle
- Having spent two points to get up to Comfortable, I used the 2g to buy a Great Weapon (hammer... obviously) and Chainmail for armor (totaling 2g).
-In terms of advancement, my thought is to spend two open career advances on skills, two on actions, and the last two on ?? Perhaps buy the Righteous Servant talent for favor management? A fortune die in something? A Reckless token for Berserker Rage!? I would love advice on how to spend actions, especially in terms of splitting them between blessings and other things. The Inspiring Words action catches my fancy for flavor reasons, but it's hard to see when it would be best to buy it. This action issue is another tough nut with the priest... do you still to melee attack blessings? How do you divvy action slots between blessings and others?
Ok, I've thrown a lot out there. My hope is to get discussion started again in the warrior priest of sigmar *** initiate as well as on this character in particular. I've excluded any sort of background or vision for the character (for the most part) since the game I'm joining is ostensibly a one-shot (or the first in a series of one-shots), and so it isn't clear how much the character ought to be fleshed out. Hopefully it will turn into a full campaign, and creating a person rather than just a bunch of stats is what makes RPGs so awesome for me. Anyways... discuss?