Hello all! First time posting, so... hello?
Anyways, I'm making a character (okay, helping make several characters since I'm the only one who's remotely rules-literate, but we're talking about just one right now), and I'm trying to figure out how to create the kind of final character I want. I've read a lot of the books, but my practical experience is roughly nil. So, hopefully the wise heads of the Forum can help me.
--What I have: I've chosen the Hive Mutant homeworld from the Radical's Handbook, and chosen the Grotesque and Brute mutations (my courage does not extend to rolling on the Major Mutations). I've got some very good starting rolls (GM lets us choose where to put things), so I've, from lowest to highest, 6, 7, 7, 9, 10, 17, 18, 18, 19. The Emperor's Tarot got me another +2 strength (yes, this is a lucky character). We start with 4000 XP, so a bit into Rank 5, and the GM is currently debating scrapping the monthly income thing in favor of the Influence mechanic from Ascension, with a limited number of starting influence rolls for equipment and maybe single freebie of Rare or lower availability.
--What I want: Basically, the game has a distinctly radical spin to it (the fact that I'm a mutant should've been a clue), and another player will have some Beast House connections (he's collects critters for them on Dusk), and we want to make our pair a couple. It'll be cute. He's a pretty-boy Verminspeaker who's completely nuts, I'm a giant, hideously scarred twist who's the common sense of the team.
--What I'm aiming at: Basically, I want to figure out a career path with those 4000 XP that fits the Beast Slaver mould. I've looked at Scum, which does have the Beast House Slaver background package, but it looks like it focuses more on fast-talking and fast-moving, which my character is... um... not. Emphatically so. Ultimately I'm looking for something that would let me take advantage of the huge strength and toughness, but still leave the character useful out of combat in some ways.
Think you guys can help?