I had a couple of quick questions that I wasn't able to resolve by searching the forum, so apologies if these have already been answered.
1. I saw a couple mentions that the DH classes / paths were horrifically unbalanced (e.g., psychers were too powerful, if you don't have fearless you can never fight, etc.). Did this ever get resolved by a house rule or official rule book?
2. I know there's a delta between the DH and RT psycher abilities. Did this ever get resolved by a house rule or official rule book?
3. Has anyone adapted a requisition system for DH. That is, rather than having players pay for their blown off limbs or dart guns, assume their Inquisitor has X amount of credits, and, for missions, they can request stuff. What they get depends on reputation, skills, etc. I don't want my DH agents worring about buying their own ammunition :-). If they want to save up for a summer house, that's a different issue :-)
4. Has anyone fiddled with treating fate points more like Savage Worlds Bennies or Ubiquity Style points? I don't want to reduce the grittyness to 0, but it's fun to have your character live, particularly if you like them.
5. Now that the Ascention book is out, has anyone started the characters as Ascention people, or do you usually start them off with the original, low level guys. Just a question about what works better.
Thanks!