I was thinking of ways to make capital ships more feared (which according to fluff they should be).
My ideas come from looking at WW2 ships and battles.
Step one armor: Increase the armor of capital ships as follows.
Light cruisers +6 / Cruisers +10 / Grand Cruisers +14 / Battleships +18
The reasoning here is that in WW2 destroyers only took out the heavy ships with torpedoes which we will consider a lance analog.
The other thing missing is range and firepower. If the macrocannon batteries of the escorts are a 5inch gun analog.. Why are the capital ships only mounting 5 inch guns? Where are the 8-16 inch guns commonly found on the larger ships?
To fix this I would propose a weapon battery upgrade.
Cruiser Main Guns.
Requirments: Munitorium and the ship must be a capital ship (light cruiser or larger).
A Light Cruiser or Cruiser may only upgrade a single battery.
A Battle Cruiser or Grand Cruiser may upgrade two.
A Battleship may upgrade four.
Effects: Increase weapon range and damage by 4 each. Increase power and space cost by 2 each. Increase cost of that weapon battery by 1 ship point.
Battleship Main Guns
Requirments: Munitorium and the ship must be a Battleship.
A Battleship may upgrade 2 weapons.
Effects: Increase weapon range and damage by 8 each. Increase power and space cost by 4 each. Increase cost of that weapon battery by 2 ship points.
The Main Guns upgrades cannot be added to a weapon component they must be built that way. In effect adding cruiser and battleship variants of all the weapon systems.