Heroes win fast

By Farin2, in Runewars

There is a title card that reads something like "Disard 3 rewards from any of your heroes to gain a dragon rune". Does this mean 3 collectively between all the heroes or 3 from any given ONE hero? If its the first one....thats broken.....

Farin said:

There is a title card that reads something like "Disard 3 rewards from any of your heroes to gain a dragon rune". Does this mean 3 collectively between all the heroes or 3 from any given ONE hero? If its the first one....thats broken.....

It's any 3 heroes, anywhere. And after 40+ plays of the game, I can assure you, it works just fine - if a player is starting to run away with heroes, the other players have options, like KILLING their heroes, taking the card for themselves, or gaining runes in other ways.

However, if it does seem to be a problem for your group, you can always make a house rule that it only lets you discard from a SINGLE hero and/or only in your controlled areas.

Since any given hero can only get 1 reward per year at the most (barring stealing them from another hero), and that's assuming the quests are in range to do so easily, it usually ends up that the card only gives the player one, MAYBE two runes maximum. When playing in an Epic game especially, this can help, but isn't enough to win alone.

ok. Thanks for the clear view on that. We shall role with it and find out just how broken it gets :)

I do not find it broken either (rather strong words since they are based on no plays gui%C3%B1o.gif ). Remember that title cards can be hard to hang on to. The other players should make it especially hard for a player that has lots of heroes with lots of rewards to aquire and hold on to "captain of the heroes league".

Imo. the title card is just as strong as its counterparts. Primarch of the wizards council can be equally strong (or even stronger) for gaining dragon runes. All depends on how you prefer to play.

Good views all around. Really makes sence actually.

I..... HATE title cards.

The entire game no player made any move on the 3 titles. I myself was saving up big time for the Primarch of Wizard thingy, and finally made a move on it. I spent FIVE influences to ensure it would stay with me for a long time. The next thing I knew, the player after me used a 'Political Control' or something. He simply removed all my 5 hard earned influences and took the card for himself.....

Wanderer999 said:

I..... HATE title cards.

The entire game no player made any move on the 3 titles. I myself was saving up big time for the Primarch of Wizard thingy, and finally made a move on it. I spent FIVE influences to ensure it would stay with me for a long time. The next thing I knew, the player after me used a 'Political Control' or something. He simply removed all my 5 hard earned influences and took the card for himself.....

I think that's more a flaw with how you played, than a flaw with the Title cards. There are two "Political Control" cards in the deck, and thus, you must be aware of them when buying the Titles.

Spending 5 for the Primarch card is rarely worth it; you'll probably not recoup that with the "free influence" unless you get it REALLY early, and while deciding ties can be powerful, spending 5 for it is a big risk. In my games, typically the first person who gets it ends up spending 1 or 2... Thus, while not impossible to steal, it does cost more, but if someone takes it with Political Control, the owner hasn't lost a bunch (and can easily buy it back).

The key with the titles is learning what they are "worth", and spending accordingly at the right time. Early in the game, the Captain and Lord Commander cards probably aren't too important; the Primarch is less worthwhile in the end game (unless it's really tight and the tiebreaker on bids is ultra-important). Knowing how much to spend is important. Rarely do you want to spend multiple turns "saving up" for a Title, because usually the payoff isn't worth that much investment.

I think the Title Cards are an excellent addition to the game - something that you dont' NEED to win, but you can't ignore them either, because other players can capitalize on them. It's one of those factors that learning how to best use them can be the difference between winning and losing :)

Great point!! Very well said.