Idea Stump

By Grynder18, in Rogue Trader Gamemasters

Im trying to come up with an endeavour for my RT troupe, and im just coming up with blank spots. One of the ideas that i have is they are to go after the RT players grand-father who went missing 100 years ago, and they have a cache of data-slates with a load of information on it to with his last known escapades. But the only problem im having at the minute, is i cant come up with anything at all. They go to the system, find the ship which now is a glorified space hulk and find a little bit of information of what happened but i cant think of what else to do know

Any help would be appreciated

Thanks

If he's not with the ship, then you might want to expand on the ship's previous owners: did the ship belong to pirates, slavers, another Rogue Tarder? And if so, how did they get ahold of it? Did they steal it, win gambling, etc - then figure out what happened to the Grandfather after he lost his ship.

Make their way onto the ship, find it cold and empty. No signs of life but plenty of battle. After arriving at the bridge, reactivate it and go through logs. Captain was captured by Stryxis for reneging on a deal.

Grynder18 said:

Im trying to come up with an endeavour for my RT troupe, and im just coming up with blank spots. One of the ideas that i have is they are to go after the RT players grand-father who went missing 100 years ago, and they have a cache of data-slates with a load of information on it to with his last known escapades. But the only problem im having at the minute, is i cant come up with anything at all. They go to the system, find the ship which now is a glorified space hulk and find a little bit of information of what happened but i cant think of what else to do know

Any help would be appreciated

Thanks

Ok

Part 1: Finding the ship is a exploration endeavor. They find the ship to be infested with a small swarm of genestealers and must clear them out to search the ship for clues to what happened to their ancestor. Things to keep in mind.. can the ship be salvaged?

Part 2: Military objective. After finding the information it says that your ancestor and most of the crew abandoned ship once it was infected with genestealers. The location of the planet they were to land on is in there along with the information that they had just set up a mining colony there. You go to the planet to find pirates (or other nefarious types) using the planet as a supply point to pressgang the hapless descendants of your ancestor and his crew. As well as doing some primative mining for raw materials to make supplies with. The players have to clean them out.

Part 3: Trade Objective. They now have a colony but to get it up and running in proper fashion they will need to bring in all kinds of supplies everything from mining gear to proper housing and proper chapel etc.. whatever you think the colony will need to be productive. To do this they have to go and get support at least from the AdMech, maybe raise a few more skilled workers, get some weapons so their colonists can defend themselves.. whatever you think needed. They will also need a buyer for the ore.. Forge or hive world most likely but other places need raw material as well.

Part 4: Profit!

This can lead to all kinds of further endeavors with them trying to expand or defend their operations there (make them more profitable).

Just an idea :)

Thats not a bad idea that. Im gunna use that one (just slightly adjusted to my personal tastes) and it should hopefully turn out ok. My next problem though is how do i go about sorting out the achievement points for the mission. I can imagine actually finding the ship will be quite a big thing, earning a decent amount of points, but what would everything else be? Still new to this system and im not too sure how it works. A lot differant to DH or DW

I find that RT works best when the players construct the Endeavors with GM feedback. Generally, the first several steps of any Endeavor can be preplanned by the players, and the GM can add in some twists and complications to spice things up. This only really works with a proactive group that enjoys sandbox play, but without that, Endeavors are really just an outline of the GM's plot path anyways.

Grynder18 said:

Thats not a bad idea that. Im gunna use that one (just slightly adjusted to my personal tastes) and it should hopefully turn out ok. My next problem though is how do i go about sorting out the achievement points for the mission. I can imagine actually finding the ship will be quite a big thing, earning a decent amount of points, but what would everything else be? Still new to this system and im not too sure how it works. A lot differant to DH or DW

To help you out I will detail out how I would do part 1.

A lot of that would depend on personal preference but it might go something like this.

Greater Endeavor +3 PF "Search out your ancestors inheritance" 1200 (total out of all 3 parts) achievement points needed for success.

Objective 1 (Exploration):

100 for finding the ship. (requiring some bouncing through a few systems and some navigation rolls)

25 for each system the players spent a day or 2 in mapping out enough to make navigation charts of it(if they thought to due so).

50 (instead of the 25) if the players spend at least a week in each system doing basic planetary scans as well.

100 for clearing the ship of the genestealers.

50 for finding the info on the ship (which was with a hidden cash of goods and maybe some nice items for the players.

50 if the players salvage what they can from the hulk before they leave.

100 if the players tow the stripped hulk to a port such as the breaking yards to sell for scrap.

+whatever they would get from ship components that add to exploration endeavors .

Hope this helps.

Thanks for the help man, endeavour is almost finished and ready for use gran_risa.gif . Gotta make some finishing touches and it will be ready for use this week. Hopefully give my players a taste of things to come

- 250 if they decide to tow the ship and have it restored. (but a direct +2 if they manage to pull it off) the investment return if you want...

- 100 if they don't keep this a thigh secret ( the other laugh at the houses fall to a genestealer cult the grand father is the current magnus and still alive)

+ 100 they manage to uncover who really infected the ship (other dynasty, etc)

+ 100 brought proof that it was a sabotage using dangerous level xenos

+ 250 confront the genestealer infect RT house

- 100 if with inquisition (they have their hands every where after)

+ 100 if they bring the information to the inquisition

etc

:)