Some questions

By Spivo, in WFRP Rules Questions

I have several questions... some arise due to the houserule of making Chaos Star count as either 1 Bane and 1 Sword, or 2 Banes depending on what hurts the most...

1) Bounty Hunter career talent in core, is +1 fortune dice to several actions, aimed at BH's chosen target. In Players Guide this is now 1 yellow, quite a large difference... Now, I thought about it, and can agree to a yellow dice, if the BH has to name a target (with name) and can't change target till that target has been caught, or it's no longer realistic to catch it. Could also say that the target would have to be an assignment, so the BH would have to be on contract to catch the chosen prey. Thus the talent would likely not be used more than once every 3+ sessions. What do you think?

2) What does it mean to be prone? Shield Slam makes target prone. So what's the effect, and is it just 1 maneuver to get up again?

3) Now... like I described, we houserule making Chaos Star stronger. So suddenly cards like Green Pox has a very weak effect. It's 1 Chaos Star causing 1 fatigue... My houserule gives it 2 banes now, which equals to 1 fatigue/stress anyway. So thought about houseruling that cards like that with negative effects, would be triggered without "spending" the Chaos Star. Would that make it to strong/harsh? Problem is that a disease like Black Plague, is then REALLY nasty! But then again, the Plague is surposed to be nasty...

4) Some talents enables player to convert 2 Boons to 1 succes, I have problems selling this to players... and while I can see that 2 boons are worthless without succes, when you succeed boons are usually what you want plenty of (criticals, longer/lower recharge time etc...). So not asking for a houserule on this, just for how to sell it to the players happy.gif

5) When do you use trackers for social interaction? Every time the players try to influence someone, everytime they try to do social stuff without appropriate action card, or only when the interaction is important for the main plot?

Think that's it for now...

Oh... one more thing, I once saw someone point to a good paper where newbees to Warhammer world could get a crash-course to teach them about the world. Mainly looking for stuff that characters would know, so skaven/chaos warriors etc... are not worth much.

1) No, it is fine as it is either way. Why penalize the Bounty Hunter? They can use their ability ONCE per session for ONE encounter/combat for only a few kinds of checks and only against a single enemy. That's already pretty limiting. Most careers can use their career ability all the time, or once per session without restriction.

2) Mostly, it uses up a maneuver. GMs can also apply additional modifiers until the target stands up. For example, I give two fortune dice to hit someone prone in melee, but two misfortune dice to hit them with ranged attacks, when prone. A prone person also cannot make a melee attack, and can only make a ranged attack with a gun or crossbow (but gains 1 fortune die with them).

3) There is really no reason to make Chaos Stars do anything other than what they do. The main effect of the Green Pox, for example, is not to cause fatigue on the Chaos Star. The main thing is that it is Infectious, and that each infectious symptom disables a part talent slot. The fatigue is just an occasional byproduct. Diseases are already nasty enough, without trying to make them worse.

4) It will depend on the card. Sometimes the 3 hammer line has a powerful effect, like ignoring Soak, so it would be worth giving up the 2-boon line to achieve it. Other times, as you mentioned, no successes but several boons you'd want to use some boons to get a success. There are also some action cards that only have a single boon line, so if you roll 3 boons two will be wasted (unless they use the universal effect).

5) I use trackers either when it is important to the plot, or when I feel I need to track the NPC's responses. It really depends on the situation. The PCs asking a random NPC for directions probably doesn't need a tracker. The PC's randomly trying to intimidate an NPC into betraying the location of their gang's hide out probably does. Trackers can be pretty quick to set up and use once you get used to them, so I would err on using them if you are in doubt.

Spivo said:

Oh... one more thing, I once saw someone point to a good paper where newbees to Warhammer world could get a crash-course to teach them about the world. Mainly looking for stuff that characters would know, so skaven/chaos warriors etc... are not worth much.

This booklet (4 pages PDF) is neat

Some more stuff

Thanks for the responses happy.gif

Nice little booklet, although it's clearly 1st edition (Gods of Law). But still very usefull.

Spivo,

I'm not entirely convinced that the change from fortune die to expertise die on the Bounty Hunter's career ability is intentional. I've seen quite a few entries in the PG where dice types have changed from the core version of the card. Assess the Situation, for example, went from adding a misfortune die to melee and ranged attacks targeting you to adding a fortune die to melee and ranged attacks targeting you. Hmm... That's a big change. It seems more likely that it is a misprint, since it greatly changes the nature of the action, and the basic action card sheet on PG, pg. 184 has the original version of the card pictured. I will be treating any discrepencies I see between cards and PG entries as misprints unless I see an entry in the errata or FFG releases an updated card that confirms the change.

-Thorvid

I changed it to yellow, but also made it more restrictive. So you have to have a real bounty on someone to use it. Can't just go in each session "I'll hunt this guy today, because I'm likely to encounter him", you have a target and can't change it untill you actually catch/kill him or till you're certain he can't be found.

That way he's unlikely to use the ability more than once every 5 sessions, but when he gets to use it, he'll be very good happy.gif

Spivo said:

I changed it to yellow, but also made it more restrictive. So you have to have a real bounty on someone to use it. Can't just go in each session "I'll hunt this guy today, because I'm likely to encounter him", you have a target and can't change it untill you actually catch/kill him or till you're certain he can't be found.

That way he's unlikely to use the ability more than once every 5 sessions, but when he gets to use it, he'll be very good happy.gif

I don't see career special abilities as intended to be a "once every 5 sessions" type of ability. Look at how all the other abilities are done. They are really intended as a "once per session" concept (some more frequently). Considering already how restrictive the ability is: Only a few ability checks are affected, only against one opponent, and only during one encounter during a single session. I don't see a need. In fact, I think it is a change because I think the fortune die was slightly underpowered.