Yo! SoI, as I'm sure many of the nerds here do, live the original power rangers series. So I made a Lord Zedd AO (in the AO thread), a Rita Repulsa herald, and a Zordon Guardian. They don't all need to be played with one another, but it makes fun thematically, plus they sorta check and balance each other, to have all three in at once.
Here's Rita: http://s1086.photobucket.com/albums/j447/richardraya11/?action=view¤t=Rita-Repulsa-Front-Face.png
And I haven't put Zordon or Goldar online, so here's a quick rundown:
Goldar: -4 awareness, +0 horror, -4 Combat, 1 sanity damage, 4 stamina damage, 4 toughness. Not a part of the cup, but appears if an Investigator is unexpectedly thrown into an OW. Instead of OW encounters, they fight/evade Goldar. If they defeat him, he's endless, but they can immediately return to Arkham.
Zordon: Viewing Globe: When a gate and a monster appear, place one clue there as well.
Combine power: if all investigators are in the same space, 6s rolled count as two hits and stamina damage is reduced by one. Doesn't work on AO.
Ancient Legacy: If investigators lose a weapon(s), they draw from the respective common or unique deck until they find a weapon, take it, and discard all other cards. (so even if they had hella guns, they only draw one common weapon, and if they had a mix of common or unique weapons, which ever they had more of, they draw from that deck. In a tie, choose?)
Faulty Teleporter: If the terror rises, for the remainder of that turn, and for the entire next turn, none of Zordon's abilities activate.