I would love to hear what criticisms and fixes/house rules people have come up with for this game, especially who have played this game a dozen times or so.
Please include manners and courtesies of game play (such as announcing turns, placement of tokens in certain ways, etc.) that clarify game play or make certain rules easier to follow.
Consider however that my character allows me only to do that which is thematically in alignment with it. Not that you'd disagree with this, but risk/luck management tactics without conduct based solely and realistically on theme lacks involvement, if not outright kills it, and does not a game make.
I can't tell you how many times I've won with that strategy. But, I must admit, my go-to wargame is Axis and Allies. Most likely, because I developed an additional 20 pages of rules, rolling the entire war effort back to 1939...