***Nightmare Geese*** LOVES Ira-Spinta

By Homme Chapeau, in UFS General Discussion

Step 1 : Play iSpin

Step 2 : Bounce 2 high control cards in his momentum (preferably useful ones like say Chester's Backing)

Step 3 : ????

Step 4 : PROFIT (from Geese's ability requiring a CC hack)

For more fun, splash in Chaos for Forethought. It at least gives a better reason to play Geese than "I wanna Reversal with Raising Storm"

There's a step in there you're missing after profit. Play Galactica Phantom for an almost automatic 15 damage.

As soon as I saw that character card, that's the first thing that popped into my head: iSpin becomes even more awesome =D

My favorite part of this set is that there's a very solid, competitively playable Geese card. Figuring out that attack string is the hardest part, though =/

When I see this, I think...

I-Spin, Forethought, At a Distance, Secret Project, Clean Freak, Keep Your Cool, a few others... there's definitely room for a lockdown condition. I-Spin + Abomination/Kabuki Artist/Defender for next turn's At a Distance should be particularly potent. With the appropriate mindset and gameplan, a player can design a build around some of those cards with a staggering level of synergy. Many combos would be discovered "in the moment" or with the progression of each game and turn. I believe this strategy can be tailered into a Block 3 version of the Sophitia deck that was part of Vik's (?) champion team.

The huge problem with these stategies is implementing them on turn 2. Secondly, if the lockdown fails due to reasonable resistance or bad "luck," a player must have a contigency plan with an equal or greater chance of success than the lockdown. However, a successful lockdown of this variety should create an auto-win situation for the lockdown player if they have devised an end-game strategy. I-Spin and the kill attack are perhaps the only necessary dedicated attacks for such a deck.

Anyways, I think that most players are more concerned with Air's, Order's, and Chaos' mainstream uses than those symbol's plethora of untapped archetypes allowed for by the above range of cards. Come on! Innovate y'all!!!

Plus, if you can select your momentum (and Chaos/Order can definitely do it) and are willing to sacrifice a few attacks, you can easily check, at the cost of 2 foundations, up to 5-7.

See, it's that cost, combined with the somewhat random nature of Geeses' ability that makes me wonder whether he's actually worth playing at all.You mention Forethought, but in order to play that early game (when it's needed more than any other time) in combination with Geeses' effect (and thats including having to have a Ira Spinta in hand), you'd need 5 foundations, including Forethought itself in order to get the fullest out of what you're wanting to do. 2 + Forethought and 2 for Geese. Thats a little TOO hefty in my opinion...

Too hefty for "Your opponent rolls a zero ", I'm not so sure :)

Oh, you wanted to attack Geese? Hur. I hope it was Eye of the Tiger.

You wanted to get some board control with another Chester's? I hope you have a pile of foundations from the last couple turns...

It might be kind of difficult to build a decent foundation base that allows you to Spinta and still build in the same turn, unless there's a really amazing way to clear Spinta out that I'm missing.

Wafflecopter said:

It might be kind of difficult to build a decent foundation base that allows you to Spinta and still build in the same turn, unless there's a really amazing way to clear Spinta out that I'm missing.

No, there isn't.

'sides, I DID say "It's nice to have a reason to play him other than Raising Storm as a Reversal."

Homme Chapeau said:

Wafflecopter said:

It might be kind of difficult to build a decent foundation base that allows you to Spinta and still build in the same turn, unless there's a really amazing way to clear Spinta out that I'm missing.

No, there isn't.

'sides, I DID say "It's nice to have a reason to play him other than Raising Storm as a Reversal."

kaysrsly, tip'o'teh iceberg.

A search of non-Character Block 3 Air cards that say "card pool" also reveals: Fade Into Darkness, Feline Ferocity, Kagekiri, Make A Difference (why???), Mentally Unstable, Power of the Shadows, Preparedness, Questionable Motives, Sadistic Glee, and Whirlwind. Granted some of the options are much better than others, but they can all do the trick during I-Spin's resolution or before you play the next card.

Still, I'd be hesitant to try this with Nightmare Geese because he has 6HS and no gamebreaking draw or recursion tech, both qualities of which are vital in a turn 2 lockdown/lockout deck (e.g., remember that Athena deck that I posted a while ago???).

ctr2yellowbird said:

kaysrsly, tip'o'teh iceberg.

I mostly refer to this card because I do believe it's extremely underrated. It + Throw = Amusement