I've played this game a couple of times with my friends and I really like it, but something has been nagging at me about the endgame. I find that once the cylons are revealed, it stops being fun and it's more of a gruelling race to the finish (which the cylons seem to win more often than not because of the cylon locations). I was wondering if you guys had similar concerns? It seems to me that when there are two cylons against four humans, the damage they do outweighs the humans' responses since you basically have to deal with up to 6 crises over four human turns instead of 6 over 6 turns (before cylons are revealed).
I'm also curious about potential solutions to this problem you guys might have. I have a couple I'd like some input on:
What about a crisis card or a group action for the table that let's them attempt to take out the ressurection ship? Maybe a skill check or a combination of dice rolls and a skill check to see if vipers are lost or resources? Then perhaps the cylons would be unable to use it and any unrevealed cylons are out of the game permanently?
Or perhaps after a certain number of jumps, revealed cylons may no longer use the caprica space since the fleet is 'too far' from Caprica? Thinking about the game in story terms, the fleet DOES get far enough away from the 12 colonies that the cylons lose their trail for a while so maybe it's not so far-fetched? Maybe a destination card could let the humans disable the caprica location? I think it would be neat to counter the BSG damage tokens by disabling cylon locations.
Perhaps after ALL cylons have been revealed, the human fleet location can't be activated? (so it's only useful when there's one revealed cylon and one unrevealed cylon, since if all cylons have been revealed, the humans can't be tricked since they know who to look for?)
If the humans destroy two or more basestars before a single jump is completed the cylon fleet location is disabled until a cylon attack crisis card is drawn? (since the basestars closest to galactica were in theory destroyed and it will take the rest of them some time to catch up).
Also, if any of you have house rules that you use to make the game easier or harder I'd really like to hear them to enhance my own gameplay.
In this instance, I am against the house rules because they seem to be trying to fix a problem that doesn't exist.