Hey all
Ive got a player in my Deathwatch game that is insistent on maxing out his WS and nothing of anything else. Hes playing as an Assault Marine and as harsh as it sounds I want to make a game that will be hell for him, to show that you cant always win by whacking something. Does any one have any suggestions? I was thinking maybe something with long range engagements that would be way too dangerous for him to get in and slice things to bits. But, like i said, suggestions would be extremely handy
Thanks
. Also, as a GM and a player, I have to say that the fact that the campaign will 'be rough' on him becuse of his choices should be made clear up front. It can be super frustrating as a player if a GM nods and lets you build your character a certain way and then essentially punishes you for it without warning. Now if the GM told me he disagreed with my choices, well then the fault is back on me.