Apologies for any rambling or hideous grammatical errors.
In my campaign Kroot are a common feature in the expanse with the PCs having a kindred on board, bands of them openly for hire on Footfall, and even the occasional warsphere showing up in certain systems.
I found the Kroot warsphere writeup on Dark Reign to be a good staring point for the BFG version, but I started pondering what a Kroot PC might get to command as the entire crew grows in power. Obviously a full sized warsphere was a bit much so I decided to try my hand at making a smaller 'transport' sphere.
While pondering that I also put my mind to the hows of Kroot warp navigation. By the fluff much of the kroot space faring capacity comes from instinctive knowledge gained by the consumption of ork mekboys. Supposedly this is how they know enough to make their warspheres, and also how they manage to fully navigate the warp. But this ability seems to be limited to moving to populated areas. So, how do they do it?
So first, a talent for navigation. I decided this would require a few shapers working in concert to summon up 'guiding spirits' to lead them towards their destiny, new prey, brunch, etc. I also think it would be more dependable the more shapers were involved, as well as the number of Kroot on the ship, and the population of the target system
SHAMANIC ABILITY: Walk the Spirit Path (talent)
Prerequisite: Shaper Career, and/or Shamanic Powers, A ship with a functioning warpdrive and either a gellar field or a shamanic ward.
Cost: 0 automatically useable by anyone meeting the requirements
The highest ranking shaper (either in career, or command ability) leads a ceremony of at least four other shamans. This ceremony takes approximately four hours to perform, and must be done aboard a vessel with at least 1,000 kroot. As the ceremony reaches its apex the shapers go into a trance wherein they commune with some manner of spiritual prescence that permits them to steer a vessel in a similar manner to a navigator.
STAGE ONE: Determine the length of the voyage as normal
STAGE TWO:
As the Kroot do not use the astronomican they must instead seek out a populated area of space to head towards. The base percentage to locate an appropriate system is 25%.
Add 5% for each shaper in the ceremony beyond the first 5 up to an additional 40%, and another 2% for every 5,000 Kroot on board the vessel up to a maximum of 20%.
Add another 5% for each of the following that can be found in the target system: A species the lead shaper has consumed, An active war currently being waged, Over a billion sapient species, more than 10,000 Kroot. The GM may add other modifiers that he feels are appropriate.
STAGE THREE:
As the kroot vessel is guided by the entranced shaper council the lead shaper must make an Ordinary (+10) Awareness check to follow the spirits guiding his kindred. This otherwise acts in the exact same manner as for a navigator in step three
STAGE FOUR:
With the Vessel drifting through the warp under the ,hopefully accurate and protective, guidance of the kroot's summoned spirits they now repeat the roll made in stage two. Consult table 7-3 or the off course result.
Since Kroot are guided to populated areas, their vessels will never appear in an empty area of space. Assuming they emerge from the warp it will near some manner of habitat (Space station, war fleet, space hulk), or planet with basic animal life (though not necessarily inhabitable to the kroot).
STAGE FIVE:The council must make a Challenging (+0) Perception Test to translate back into realspace. Success and failure are handled as per the rulebook.
STAGE SIX:
Carried out in the same manner as per the rulebook. However, kroot with the prophetic dreams talent are more likely to receive a useful dream if a whisper and dreams result is rolled. The head shaper, and or any player character shaper may add one temporary fate point for the duration of that adventure if this occurs
This was a bit long so I'll post up the Kroot Kinsphere transport after I get some feedback. If I missed something, please let me know.