Ok so I may have gone a little full tilt on this one but my PCs are high enough lvl and the direction the game was going something drastic had to be done. This idea was going to be used a long time ago for the radicals adventure idea....however I didn't get it all together in time....now just looking for feed back.
So the PCs are brought in from their last mission to discuss what happened...forced to wait in a plain room with no weapons....suddenly explosions rock the the building...their is screaming....gun fire...etc....
The front doors have been blown open and in pours the Pilgrims of Hayte.....huge battle in the courtyard GO......
All this is really just a diversion for a radical group of Issvanians to gain access to the lower lvls of the tricorn... The goal is for them to acquire part of the information connected to the Amalathians....since they are supposed to have information collected that could pose a threat to the entire sector and it involves the tyrantine cabal.
The PCs at the time aren't connected to the radicals at the time ( I did write it out so the PCs could have been the ones sneaking into the tricorn to steal the information) and give chase to the ship making for orbit...... pretty much open ended to go anywhere.... Mostly tracking this other team down and then having to choose what to do when presented with the uncovered plot.
Any questions? or ideas of what to add (i know its a very wire frame look)