Rakiel said:
But I would encourage you to actually re-read (or read) the first post of the thread as it specifically refers to the post; they fire single shots only, may only make standard attacks, or as part of two-weapon fighting, but the ability to do SA/FA is explicitly denied. All they have to do really is put in a rule that "SA/FA may not be used in the frantic chaos of a melee" and it fits with the rules well enough, since everything else is just attempting to take one shot from a pistol each over the 5 seconds, as opposed to holding down the trigger and hoping you don't hit someone else. All the pistol talents that I believe you are referring to come out of dual-wielding, which would be things like dual shot - though arguable as well that it wouldn't apply as its tangently part of two weapon wielding.
Anyways, I wouldn't allow pistol grips to change the class of a weapon - if your treating it like that it means that classes can automatically use weapons they could not otherwise via just slapping a pistol grip on it. Can't use basic (sp) but can use pistol (sp)? Slap a pistol grip on your rifle and suddenly it qualifies as a pistol! Or if you did that you end up going around things like Accurate quality - if I dual wield two accurate basic weapons, if I made a full turn aim action and than fired them as a dual-shot would it qualify for basic accurate stacking? Or would it qualify as pistols? Or could....etc.etc.etc. Saying that just because its referred to as a "pistol grip" lets you treat it "like a pistol" opens up a lot of weirdness that starts to mess with the rules, and makes one wonder why someone would ever use, say, auto-pistols when they could just pistol grip two autoguns for better stats all around.
I've never actually known a GM to ever allow you to treat Basic weapons as pistols if you had pistol grips. So, uh, I guess all my GM's and myself qualify as really restrictive.
As for the WS vs AGI argument: If you can raise it easily than raise WS and get a defensive weapon if you want, sure. But its got its own limitations - if you have amazing WS for parrying and horrible dodge, well that doesn't really help you against ranged (non-primitive) weapons, blast weapons, burst weapons or what not. Dodge is usable against any attack, I cannot think of anything where you cannot apply it, while Parry is more situational. I just did a quick look and there isn't a whole lot of classes that are 500 agi and 500 ws (actually, I dont think any), and a 250 scheme really isn't all that bad - especially since all worlds start with a base 2d10+20 Agility, and that is never modified. But to each their own I guess.
In regard about (re-)reading:
Dev says:
a) Pistols may only fire single shots in melee or in case of two-weapon wielding: one single shot each (aka no SA/FA in melee)
b) Pistols may only take standard attack actions, no full-attack actions in melee.
He already contradicts himself there, since two-weapon wielding is a full action, but whatever. He specifically disallows all full-round actions which are tied to pistols in melee, which pretty much means: Melee weapons are the only weapons in melee combat, which can take full-round actions. Granted there are not that many full-round talents tied to pistols, but this gives melee weapons too much of an advantage imo, since ranged weapons are already restricted and de facto penalized in melee: By either not firing at all or recieving a -30% to hit compared to point-blank range, which automatically already directly leads to fewer hits both in single shot and in SA and FA. Also, what should the pistolero do with the other half action he has at hand (especially since the dev practically just implied that dual-weapon-wielding in melee is a half-action)? Scratch his/her ass?
Also this looks rather odd to me, since it also implies, that beeing in melee combat disturbs the target so much, that it can't concentrate on anything specifically, except for melee-weapon fighting. Conversely, what about a melee-attacker and a melee-defender? Can the defender concentrate enough to take any full-round actions while trying to evade/parry the attackers weapon? What about aiming? What about full-round psionics?