I was wonderin if any one would be able to tell me a good way of awarding my players there achievement points. Im not entirely sure how this system works just yet as im only just starting RT.
Any help would be muchly appreciated
Thanks
I was wonderin if any one would be able to tell me a good way of awarding my players there achievement points. Im not entirely sure how this system works just yet as im only just starting RT.
Any help would be muchly appreciated
Thanks
Grynder18 said:
I was wonderin if any one would be able to tell me a good way of awarding my players there achievement points. Im not entirely sure how this system works just yet as im only just starting RT.
Any help would be muchly appreciated
Thanks
Mostly arbitrary. The system has a sliding point scale (I.E. an easy task accomplished would be 50, an ordinary 100, a hard 300, a hellish 500) but it doesn't actually describe what it might think is a hellish task. There are example endeavors with the relevant point values involved, and some of them seem pretty big-scale, I.E. exploring a planet (the investigation objective rolls) would be a single component [400]. Destroying an Orkish raider or two menacing the system might be a second [400]. Negotiating with Imperial authorities to colonize a terrestrial planet in the system you explored might be a third [400].
Depending upon how much you abstract these things (making a few extended dice roll negotation tests for instance) this could take anywhere from a single 4 hour session to several sessions.
Thanks a lot mate, the book isnt exactly a 100% clear on a lot of things. The only problem I have now is not being too generous with the players on earning them, bit too easy if they get them for nothing
Thanks again
I have something unclear concerning achievement points.
Shall I inform my players about the accurate ap-s they have, or just give some info about the progression of the ebjective?
An example:
"The players are trying to aid a smuggling group. The endeavor's worth 800 ap, they alraedy got 300 by finding a forgotten interstellar webway gate they can use to transport the goods to the Callixis sector on their ship without notice, and for finding a contact on the other side who"ll buy the cargo from them. Now they need to get the cargo to the other side, but it's a large amount of stuff, so they need to take some turns to deliver all of it. Each succesful ride they take means 50 ap-s to them, and they need to collect 250 before they going to the next part of the endeavor."
So when they finish a ride shall I say:
-"You had 300+50 ap-s by completing this delivery."
or
-"You completed the first delivery. By taking a rough calculation, you think it's necessary to make 4 more ride, to carry the whole stuff to the other side"
or simply continue with the events of the endeavor's next part, when they make enugh ride.
Personally, I go with the second method. It's leaves more to the imagination, and they have a chance of messing it up.
I always leave my achievement points for the end of the adventure. It's always been fun to sit down with players after a particular arc and say, "because you did this and this, you gain these rewards". This leaves you open to tailor any achievement points given to whatever the actions the players end up taking (which is almost never what we GMs expect them to do...).