Hi all
My group has just started a Road to Legends campaign. We've never tried campaign play before and within the first week a question has arisin.
I was running the Beastman Lord with the darkness plot, (the cards etc. are not nearby at the moment so I apologise for forgetting names), The party placed their first rumour north of Tamilar to avoid the fatigue loss from being near my keep. My free lieutenant moved straight to the city with the exceptional market and started to lay seige. The party had headed north after the rumour and were left in the position of being unable to reach the city before the siege tokens equaled it's defence.
Our question is this; assuming I rolled badly for the seige (not a bad assumption considering how much the dice gods hate me) and the heroes managed to chase Farrow away from the city, what would happen to the siege markers? Do they stay there to show the damage the city recieved while being sieged? Do they slowly clear as the city rebuilds? Do they go away instantly?
If they clear it seem rather difficult to ever finish destroying a city. But if they stay it seems to easy for the overlord to send 2 lieutenants in different directions and have them make hit and runs, placing tokens 'til the heroes chase them away, and end up with ALL citys ready to fall.
Apologies if this has been answered, my search-fu is not strong.