Looking for help

By Urial Ventris of the 4th, in Deathwatch

Hey im new to GMing Deathwatch and am looking for help to get my game off the ground.

I only have 2 players and I really want to make more Epic battles andnot little missions. looking for ideas on how to do this without dumbing things down to much.

Also looking to make genaric marines for the group so im looking for a good list of NPCs to add to the party without having to make full blow Sheets for them. Any help would be great and thank you in advance.

Try making your battles more cinematic and less gamy. Look at the Free adventure "Final Sanction", there is a nice and easy turning points system described there. Focus on brief moments during those battles, where the caracters can truly shine and make a difference through their actions. As for the NPCs, you dont need to flesh them out rulewise, but you can just reduce them to a statblock with ability list, as seen in the back of the rulebook.

Urial Ventris of the 4th said:

Hey im new to GMing Deathwatch and am looking for help to get my game off the ground.

I only have 2 players and I really want to make more Epic battles andnot little missions. looking for ideas on how to do this without dumbing things down to much.

Also looking to make genaric marines for the group so im looking for a good list of NPCs to add to the party without having to make full blow Sheets for them. Any help would be great and thank you in advance.

Maybe this would help, even though it's not out yet and is for Rogue Trader:

http://www.fantasyflightgames.com/edge_news.asp?eidn=1915

Alex

To give those NPC marines a bit more depth than superhuman 'Red shirts', it might be worth the time making actual characters yourself, and then just condensing their sheets into smaller, more easily manageable ones, with only the really pertinent information. Your campaign will have more flavour because of it, and your two players will have more to interact with, instead of growing to simply disregard them as disposable. Trust me, that's what usually happens with generic NPCs.

As for battles, as already said, the turning points thing is a great idea. Epic battles require planning on your part. I think I discussed this in another thread, but you will probably want to design semi-detailed opposing forces, include detailed major NPCs, plus the aims, goals, and even detailed plans and strategies for it's generals. Breaking down a large battle into smaller set-pieces, using the turning points system, works really well. Make sure the players not only take part in decisive actions, but also have a lot of strategic planning to do. Give them lots of opportunities to lead, plan, etc. You don't have to go mental on the planning and details, but the battle and the experience as a whole will be much more immersive and richer because of the extra work you put in.

Thank you guys this is very helpful. I was also woundering if their are any easy to use GM tools that will help break NPCs into statblocks.

There are a few sample characters in the free PDF quick-start adventure. You could use them as NPC's to round things out. They have it for download on the Support sub-page on the Deathwatch page.

I can't think of anything Fantasy Flight has officially done that would help make it easier to jot down character stats. I don't mind that sort of thing, as it allows me to take notes in a way that makes sense for me... but I would imagine there are resources floating around the internets that might prove handy.