If I read it right, in effect the Kill-Team has unlimited ammo?
I know this is a Sci-fi/fantasy game, but isn't that a bit much. I am going to be starting 2 campaigns soon (yes, 2 - I have two different gaming groups who are each their own 5 man Kill Team) and I was wondering, what is reasonable in the number of reloads each marine can carry on their person? I would prefer to have them take in account of ammo than go full auto every single combat turn. I like a little bit of semi-realism to the game.
So, my fellow GMs out there (or DeathWatch Masters as my players are calling me lol), how many clips of bolter ammo would you say one marine can carry? What about flamers and such. And honestly, can you see the Devastator with the Heavy Bolter carrying another full backpack of ammo around for a spare?
Any Comments and suggestions welcome.
Oh, for the record:
Team one consists of: 3 UltraMarines- Apothecary, Devastator, & TechMarine, a Dark angels Librarian and a Space Wolf Assault.
Team two consists of: Dark Angels TechMarine, UltraMarines Librarian, Blood Angel Assault, Space Wolf Tactical and Storm Wardens Devastator.