There's more than a few references to how movement affects someone's ability to be hit in combat; running causes attacks against you to be penalized by 20%, and there's a special movement option for moving between covers without losing its benefit.
How is this handled? If someone moves in a round, subsequent attacks are assumed to occur "while" they are moving? Or is this just for cases where their movement might trigger an attack to occur concurrently, like overwatch or whatnot.
Separate from this, how do you guys handle toughness? It seems to me with decent armor and toughness, you can rapidly become very difficult to kill. Add unnatural toughness or more and you basically become unstoppable, as nothing negates toughness.
Is the answer just more damaging weapons?