This one is not exactly a home rule, but rather the attempt of drawing out comments aimed at creating a home rule to work out one of the perceived issues with a rule or rules currently in the Ascension rules.
Recently, I left a campaign that I had been in for a year and a half. There were a number of things that led to this, but among them was the issue of changing rules out of the books by the GMs who control that game. Some of these changes I can see, but some of them I have issues with.
One example of a rules change that I didn't like, was that they didn't like the idea of 'Forbidden Lore Mastery' as a character, who may have previously had no Forbidden Lores whatsoever could suddenly, relatively cheaply, buy the talent for 400 experience. To remind people, this talent gives the player all the Forbidden Lores, at a +20 in each. The GMs in the game ruled that they were going to allow a maximum of 4 Lores, and they must be stated what they are. While this seems like a fair compromise, I think they're missing a point. Many of the skills/talents given for the various classes are designed so as to have each class be able to perform a certain role, so while 400 might seem cheap, the character in question usually has a high cost for other abilities in their career, which offsets this low cost. My complaints were falling on deaf ears, so I left.
Anyone having issues with any of the seemingly low cost or high cost of abilities out of the Ascension book?