Players in Demise of the Diocletian! Don't even think about reading this!
At some point fairly soon, my players' acolytes will be exploring The Diocletian; one of the Black Ships of the Inquisition that was supposed to self destruct but only got half way. It now hangs in two pieces, in a slowly decaying orbit around a gas giant.
My players only know that the campaign is called "Demise of the Diocletian", but beyond that they have no idea that they're unwittingly looking for a Black Ship that went missing (hey, the ship is black, space is black... it was going to happen eventually). Currently they have tracked down a servo skull which has the access codes and authorisation to get at records and systems on/relating to the ship. They're currently working on getting access to a sensor relay station which, combined with the security codes in the servo skull, will allow them to track the Diocletian's recent movements.
What I need from you guys is a bunch of really creepy things that can happen while they're onboard the ship. Bear in mind that it's been stuck where it is for about two standard months and virtually every member of the crew perished when life support began failing (although I see no reason why it shouldn't still be working in certain areas). Also, it's not in the warp and didn't just emerge from the warp so it can't be infested with psycheuineuendjndmn or however you spell it. The psychic daemon wasps. Yes it had a crop of emergent psykers, but it wasn't even nearly full. A simplified timeline of what went on to bring about this catastrophe follows:
- Diocletian arrives in Tephaine system
- Crop of psykers harvested from the hive world of Tephaine and its moon - the agri world Tephaine Minor
- Diocletian is supposed to travel to Siculi and Reth
- Inquisitor onboard develops emergent psychic abilities and can hear the thoughts of all the psykers onboard (I have a good reason for him suddenly becoming a psyker after serving for years as a monodominant)
- Inquisitor executes several psykers and members of the crew, hoping to quell the voices in his head
- The ship starts to become split by those who think that the Inquisitor is crazy, and those who think he is still fit to lead
- The Inquisitor's most trusted assassin steals the servo skull X978-1 and flees to Tephaine
- Inquisitor's primary acolyte cell pursues the assassin and goes to Tephaine
- Inquisitor can't take it anymore - he sees treachery and chaos all around him! He orders the destruction of the ship!
- The Tech Magos onboard disagrees with the Inquisitor and battle begins onboard
- Eventually, the Inquisitor's forces manage to activate the self destruct and the Inquisitor flees to Reth
- The Tech Magos, mortally wounded, attempts to stop the self destruct. He doesn't quite succeed or fail - instead, the Diocletian is ripped in half and left to hang lifeless after tremendous explosions blossom from within its core. Obviously the casualties are incredibly high and don't stop rising after the explosions.
- The Diocletian enters a decaying orbit around the gas giant Cobalt004/Tephaine
- Two months(ish) later, the acolytes arrive in a small craft and void suits along with two other small cells of acolytes who will be searching different areas of the ship to find out what the hell happened to it; their own Inquisitor stays aboard the ship that brought them into orbit around Cobalt004/Tephaine
So if anyone has any cool ideas for creepy things that aren't just Event Horizon or Dead Space then I'd be very grateful (although I will definitely be using the
Also, are there any irregularities in the history of this ship/anything you've spotted that would make this not work ? It's a fairly pliable backstory but certain elements have to remain concrete (such as X978-1 being smuggled off the Diocletian and the other Inquisitor surviving the half self destruct).