One of the things I like about WFRP3's dice pool mechanic is that with one roll it gives information that in other games would require multiple rolls.
However, I am unsure how this work in practicality and am looking for some feedback.
An example:
There's a fight up the road. The question is, will the PCs walk right into it or hear at a distance and be able to prepare for it?
In many of my other games I would just have the PC roll perception (or eqvuivalent) starting very far away at hard level and then let them roll again and again as they get closer or until they are virtually in the middle of the fighting. This can be resolved with one roll using degrees of success/failure or some such but I do not find it an elegant solution.
Now, with WFRP3 it is easier to just let them make an Observation (Int) check and read the result. One success (hammer) could be that they notice the fight at medium range, two successes at long etc.
So far so good but which difficulty should I give them and how will it impact how I could/should interpret the roll?
Should I just go with average for these situations and be done with it, or is it better at hard or easy (or am I making to big a deal out of this)?
Thanks in advance,
/bladerunner_35
