Karoline said:
I'm sorry, but that is rediculous. It is possible for weapon fire to knock out the power to a component without causing any other lasting damage to said component, and it is possible to fix that damage in under 30 minutes. This indicates that it is possible to cut the power to a component quickly without causing lasting damage, and it definetly indicates that you can reconnect the power at least without the generator being off, which generally means that the reverse is likely to be turn.
Ugh, stupid not being able to paste.
And yes, I can agree about tech in 40k being finicky and requiring the right rites and such, but at the same time your part about 'conduits not designed to handle such power' seems... well, I really don't know what you're talking about. I mean, if you have power connections to a macrobattery array, I'm fairly sure it is designed to handle the power that goes to the macrobattery array, even if you don't plan on supplying that power 24/7. And you can't be talking about some kind of power surge because there is spare energy in the system between turning off one component and turning on another, because that would mean that any 'unpowered' crit would cause such a surge, as would building a ship that doesn't use every last point of power.
I'm not saying it is going to be 'flip a switch and power is rerouted' but the idea that it takes days of time and kilometers of power cables and the 'ripping out of every bulkhead on the ship' to reroute power seems absolutely absurd.
In response.
A unpowered component does not mean ALL the power to that component is out most likely only a few subcomponents (out of thousands) have been knocked offline. And for emergency repairs in the middle of battle your repair crews are most likely laying power cables to bridge blown out gaps and reroute power for non- essential components to get power to those essential ones that have been taken off line. It would be very unlikely that the mainline was cut, if there is even a mainline for a component.
Thats just it you don't have A single power cable to a macrobattery array (it make no sense) instead you have many smaller lines going to the different components. The ammo chutes, loading mechnanisms, the guns, the targeters, the tracking systems, capaciter banks etc, etc. can depend alot here on exactly what the gun is. The only main line is near the engines everything else runs off that. In BFG under the fluff for the armageddon and overlord battle cruisers, it talks (a little) about power of the ship and very much gives the impression the whole process is difficult. Especially in the armageddon descript it mentions that adding lances to the ship required 3,500 more men to run them and all the power relays to power them.
The Armageddon is an established ship class and they still require significant crew to maintain the power connections just from 1 weapon battery..