korjik said:
As for getting them, I wasnt kidding about the mutiny if they unpower the geller field. Even the lower decks types know what can happen if the geller field isnt functioning perfectly, and having some crazy psycho deliberately offend its machine spirit seems like a bit much. If you wanted to go a step further, have the ships engineseer excommunicate the players for even seriously suggesting that kind of thing. Seeing as most tech-priests would rather void the crew then offend the ship's machine spirits, that really isnt even much of a stretch. Heck you could also have them hit a small warp storm that drops a bunch of deamons onto the ship unless they manage to divert the power back to the geller field in time. Heck have that happen during the battle, and have all the other ships just turn on their geller fields and be fine, but the players are completely screwed. If that isnt enough, then just start having every enemy ship shut down their warp drive and have some seriously power hungry guns with rather huge amounts of fire power. Or have a grand crusier that is both faster and better armed cause it has a conversion matrix, and has shut down its warp drive and some of its guns.
Simply not allowing it would be a reasonable and assertive position to take...
However, I don't see a mutiny happening, because numerous system ship operate without a warp engine and gellar field so long as its doing so in system. So long as both are shut down together, you're just operating your starship as a system ship for a time. You're no more likely to have a warp mishap than the countless system ships that operate that way all the time.