Hai.
I am quite sure this has come up before but since the search function sucks I couldn't find any threads about it.
I am trying to wrap my head around the way that WFRP3 structures stories, namely episosodes & acts (and rally steps). I get the overal structure, it is very much the same structure used by film makers after all, but I fail to get the implementation of this in my game mastering. Sure, I can sort my adventures or what not in three acts easy enough but I feel that I am mearly going through the motions withouth any real understanding, which is annoying as you might imagine.
I am tempted to disregard this completely but since it is hard-wired into the systems I really want to "get it".
I guess the whole issue, for me, is based round the fact that I, as a GM, managed fine without this particular method of structuring my games and now my inner child rebels at having to learn something new which I do not really see the benefit for.
So, how are you guys managing this issue? Is it even an issue for you? Help me get it, please.