find gate

By Anarin, in Arkham Horror Second Edition

I just wanna to check did we played this correctly.
Find gate spell (cast in movement faze in O. world) is not possible if you are delayed (that spell allow player to lower time in O. world by 1). Is this correct (cause if you could cast while delayed then if gate open on your place you would cast in movement faze and then you will not have encounter in O. world at all)

Anarin said:

I just wanna to check did we played this correctly.
Find gate spell (cast in movement faze in O. world) is not possible if you are delayed (that spell allow player to lower time in O. world by 1). Is this correct (cause if you could cast while delayed then if gate open on your place you would cast in movement faze and then you will not have encounter in O. world at all)

Yes, this is correct. Basically, whenever you're delayed, you don't received movement point, and you're not entitled to move. You can just stand your investigator marker back up, and that's it. Being Find gate a spell to be cast during the Movement Phase, you're not allowed to cast it while delayed. Please remember that if the gate opens in the location you are during the Arkham Encounters Phase, you have 1 OW encounters in the round you're sucked in (OW encounters phase takes place after AE phase). Probably this point is redundant, but since you said that "otherwise you won't have encounters in OW at all", I thought it could have been useful carify this point. If it was clear, apologies

Anarin said:

I just wanna to check did we played this correctly.
Find gate spell (cast in movement faze in O. world) is not possible if you are delayed (that spell allow player to lower time in O. world by 1). Is this correct (cause if you could cast while delayed then if gate open on your place you would cast in movement faze and then you will not have encounter in O. world at all)

I don't think you can do much of anything when you're delayed. It's basically a "miss your turn" kind of deal that ends in your next movement phase (consuming the movement phase in the process.) You still have to deal with the encounter phases (and get to act accordingly), though, because sitting around with your thumb up your arse isn't going to stop all the creepy crawlies from coming over to poke you. =P

You still have an Upkeep phase, too (unless the card told you to miss/skip your next turn. Different from delayed/stay here next turn).

So basically you just lose your movement phase, so you can't read books, cast Movement spells, etc.

Delayed does not mean you skip your movement phase. If you are delayed with monsters you still have to fight them.

not using movement spells is fine, that's how we've played it too.. but are you allowed to trade when delayed?

Why can't you cast movement spells or read books?

The rules just say you have to spend the next turn in the same location.

I found the exact page. Page 16 of the main rule book.

You recieve no movement points (so you can't read a tome.), but it doesn't say anything about casting. So you can still throw a Voice of Ra up if you want. I guess summon Shantak won't work though.

Disregard most of what I said. Voice of Ra is an upkeep spell.

I'm not sure on trading while delayed. I think you can, but perhaps not.

The way the rules are worded does not explicitly rule out casting this spell while delayed. One could argue that you can attempt to cast this spell, and if you failed then you would remain in the delayed position.

I'm not aware if this has been cleared up in an FAQ, however I would agree with those who say you can't cast this spell while delayed.

Being Delayed is clearly a mechanic to make an investigator stay in the same location for the next turn.

Other World movement (which does not depend on movement points) is not possible while delayed. "Delayed" is generally considered to be synonymous with "stay here next turn." I think it's also been established that a delayed character cannot use a spell if the spell can only be used during the movement phase (like Call Friend or Find Gate).

I'm not sure whether monsters can be ignored or not. It could be that monsters in your location are not technically fought until the end of the movement phase. That could mean that a delayed character would spend his movement phase standing his piece up. At that point, he is no longer delayed, which means he has to fight monsters. Not sure about this though.

All I can say is that this was previously addressed unofficially... So I guess if no one remembers, you'll have to wait a million years until the official FAQ ;'D

Avi_dreader said:

All I can say is that this was previously addressed unofficially... So I guess if no one remembers, you'll have to wait a million years until the official FAQ ;'D

Ouch! Are you going to make me write lines now? gran_risa.gif

"I will always search the FAQ thread before posting. I will always search the FAQ thread before posting. I will always..."

avec said:

Avi_dreader said:

All I can say is that this was previously addressed unofficially... So I guess if no one remembers, you'll have to wait a million years until the official FAQ ;'D

Ouch! Are you going to make me write lines now? gran_risa.gif

"I will always search the FAQ thread before posting. I will always search the FAQ thread before posting. I will always..."

Sorry :'P they made me sign a non-disclosure contract. Seriously.

LordZon said:

Delayed does not mean you skip your movement phase. If you are delayed with monsters you still have to fight them.

Well, yeah, that's why I said it's LIKE losing your movement phase :-) And I'd say you can trade, too.

Avi_dreader said:

Sorry :'P they made me sign a non-disclosure contract. Seriously.

Maybe there should be a thread for Frequently Unanswered Questions, or FUQs.

Avi_dreader said:


All I can say is that this was previously addressed unofficially... So I guess if no one remembers, you'll have to wait a million years until the official FAQ ;'D



Not forcing Avi to say what he cannot say, I try to throw my two cents on this question. IIRC, this point was touched in a thread about Child of the Goat. The question was something like "since the effect of losing a combat check against a Child of the Goat is delaying you, and considering the fact the monster can't move away from an investigator, what happens during the next movement phase?" and again, IIRC, the answer was "he has to deal with the Child of the Goat again". I won't bet a penny on my memory to be good, but maybe someone else reminds this too (again, I have a memory of Dam saying that it's normal, cause "the child of the goat wanna have sex with you again" or something similar)

avec said:

Avi_dreader said:

Sorry :'P they made me sign a non-disclosure contract. Seriously.

Maybe there should be a thread for Frequently Unanswered Questions, or FUQs.

::Laughter::

Julia said:

Avi_dreader said:

All I can say is that this was previously addressed unofficially... So I guess if no one remembers, you'll have to wait a million years until the official FAQ ;'D

Not forcing Avi to say what he cannot say, I try to throw my two cents on this question. IIRC, this point was touched in a thread about Child of the Goat. The question was something like "since the effect of losing a combat check against a Child of the Goat is delaying you, and considering the fact the monster can't move away from an investigator, what happens during the next movement phase?" and again, IIRC, the answer was "he has to deal with the Child of the Goat again". I won't bet a penny on my memory to be good, but maybe someone else reminds this too (again, I have a memory of Dam saying that it's normal, cause "the child of the goat wanna have sex with you again" or something similar)

No, actually I was the one saying that, and then Dam commented that a quote like that justifies my existence ;'D IIRC.

Julia said:

monster can't move away from an investigator

So once a monster lands on a location (or is on a gate) with an investigator it cannot move?.

H.P. Lovecraft said:

So once a monster lands on a location (or is on a gate) with an investigator it cannot move?.

Basically, when a monster has to move, but an investigator is in its very same location, the monster doesn't move

Julia said:

H.P. Lovecraft said:

So once a monster lands on a location (or is on a gate) with an investigator it cannot move?.

Basically, when a monster has to move, but an investigator is in its very same location, the monster doesn't move

except evasive monsters, right?

Taurmindo said:

except evasive monsters, right?

Yep, elusive monsters move regardless of the presence of an investigator in their spot. I didn't mention them simply because I think HPL is playing with the base game only, thus I didn't want to mess his ideas mentioning monsters from expansions

Julia said:

Yep, elusive monsters move regardless of the presence of an investigator in their spot. I didn't mention them simply because I think HPL is playing with the base game only, thus I didn't want to mess his ideas mentioning monsters from expansions

THANK YOU

A lot of the Great Old Ones on this forum can't seem to help themselves but to point out every expansion-based exception to a newbie's rules question.

HINT HINT

Question: so if an elusive monster appears in an encounter, does nothing happen unless you pass the Evade check to fight it?