hiya!
got more questions
1. there's this golden chest weapon, probably called Staff of Knowledge with the special ability to make the OL discard a threat token by 2 charges thrown. question is ... can the player shoot at empty spaces to keep the OL threat tokenless?
2. OL card Trap Mastery - gives the OL -1 threat token cost on every trap and +2 damage for every trap card. every trap card gives heroes a chance to avoid damage. what if player manages to throw the right icon do they still get the 2 damage? the pit trap reads if player throws empty hero avoids falling in thus no damage but the other trap where the ceiling falls on the hero the player has to throw charges to reduce the damage -- also what about the other traps which don't deal direct damage? curse of the monkey god comes to mind... plz clarity
3. curse of the monkey god -- can the heroes use their fatigue to buy extra movement? card reads - heroes in monkey form get to move 5 spaces so i would assume not - also .. can they use the teleport icons in the first place to run off to town? can they activate newly discovered teleport icons? pick up stuff from the ground?
as always - thank you for your help