I've been GMing for a couple sessions now and I'm really starting to wonder why the rules seem to want all the character to seem like idiots.
Lets take my last session. Our Explorator with an int of 39 tries to use Tech Use to open an ordinary(+10) door. So he's got a 50/50 shot at opening a normal locked door. He fails. I put a -10 to the roll for retry and he tries again. Fails. Repeat. Finally puts his tools away and says the door is too tough for him. Looks like an idiot. "But it's a normal door like you've worked on all your life on the ship." "Yep, too tough for me. Just can't do it today."
Next, the rank 1 character with a stat of 35 and demolition skill(Press ganged origin I think) tries to set some explosives so they can open the door to get through. Setting explosives is once again Ordinary(+10) since he's got all the time in the world. He makes his roll(fails it), they retreat to a safe distance and the door doesn't go boom.
So far, with the rank one character all it seems like is a bumbling bunch of idiots and not humanities near best. (astartes are best.
)
Thoughts? I'm don't want to just hand out +30's to everything just so the characters seem effective...