Okay, so I've been running a Dark Heresy campaign for the last 6 months or so with spotty attendance (most folks have kids, etc) and I've been trolling about a few ideas here and there. Pretty sure none of my players read the forums here, so I'm going to roll out a few plot twists I'm trying to mulling about to and house rules to see what you guys think before I spring it at them. I'll add more detail to what's here or past events if requested.
The party as it stands:
Psyker - Almost killed the party and herself a few times rolling 9s. Almost afraid to use her powers as of the last game, due to repeated 9s the whole night.. She was introduced in the first session to the rest of the party as they "stole" her from a covertly shipped cryotube bearing marks of the inquisition and the Adeptus Terra. Marked motherly attachment to the young NPC (listed below) who recently joined the party.
Arbites #1 - focusing primarily on ranged attacks, Sent by the inquisitor as get-away driver for Psyker-stealing party members; showed up as they fled the warehouse. Previously worked for the inquisitor.
Arbites #2 - focusing primarily on melee attacks, introduced second session as a mole working for the inquisitor in the local AdArbites precinct. Cover blown in 3rd session, joined the party permanently.
Assassin #1 - part of the initial party who owed money to a gambling house. Paid a favor to the owner to get the debt forgiven. That debt turned out to be stealing the Psyker. Had no prior knowledge -- Player eventually decided he'd rather play Seneschal #1 semi-NPCed, makes a cameo every now and then, even when his player is playing his current character, usually for comedic effect or because they really needed an assassin. Player thinks its funny I could kill him twice if I killed the whole party.
Guardsman #1 - Hasn't really made it to enough games to really establish much of a in-game character, part of the initial party who owed money to a gambling house. Paid a favor to the owner to get the debt forgiven. That debt turned out to be stealing the Psyker. Had no prior knowledge
Guardman #2 - part of the initial party who owed money to a gambling house. Paid a favor to the owner to get the debt forgiven. That debt turned out to be stealing the Psyker. Had no prior knowledge
Tech-priest #1 - Recent addition to the party, Arbites #1's younger brother - Focusing knowledge based skills, totes a heavy stubber
Tech-priest #2 - Has only made it to one session, much like guardsman #1
Seneschal #1 - Played by Assassin #1's character, was 'in-charge' for a fair amount of time, executed by Arbites #1 while attempting to sell out their Inquisitor to the 'boss' of the corporation they were investigating for heresy. Bolt pistol to the head for great effect. Thought it was hilarious the first party casualty to be himself, even moreso due for role-play reasons.
Seneschal #2 - Assassin's #1's third character - Significantly less greedy this time. Paternal/brother figure for the young NPC below. Unknown to other party members, suffered grievious amounts of insanity points during event that resulted in Nieccole being found. Mysteriously healed of these insanity points, but suffers from visions regardless. Has finally convinced himself of the truth after blundering about a few sessions as to the meaning of what he saw.
Young NPC (Nieccole) - Initially 12-year old girl (Now almost 15) recovered from a heretical underground lab experimenting on Psykers (where Psyker #1 was being sent before being stolen by the party) Inquisitor kept her around due to her unusual characteristics (ie. easier to grow them the way you want them instead of finding them in the wild.) Low wounds, learns rediculously fast, building character sheet every session. Party actions/reasoning affects her growth/skills as she has no memory of anything before the lab. Psi rating is insanely strong for her age, Psi Rating 4 when discovered (though without any powers) Psi rating 6 currently, pyromancer/telekinetic. Found by Seneschal #2 in the aftermath of the Psi-Reactor where Psykers were being fed golden-throne style to a daemonhost, only surviving psyker of that installation.
Nieccole's secrets: Killed enthroned daemonhost previously referenced. Has potential to be a Saint, depending on party interaction, could also go Chaos. Doesn't know she's been chosen for 'bigger/better things' First kill was against a custom-built creature, will post template sooner or later, but think something vaguely related to a genestealer, but not part of the hive-mind anymore. First human kill was last session, used Party-Inquisitor's force sword to kill enemy-inquisitor while party was dealing with his entourage, legitimately no less as she crit twice with the force sword.
I'm running short on time (yay sleep + crappy work schedule) so I'll crank out my immediate storyline question:
Given the results of the Council of Nikea... and the fluff I've seen relating that there were quite a few Thousand Sons ships that hadn't arrived on Prospero when it was attacked... potential plot twist in a few months once the party has finished off the Rogue Trader they've been following (which will result in a Warrant of Trade for a party member, details worked out on that one, ready to improvise depending on who gets it) I've thought of having them find either a several battle barges / assault cruisers (or larger, haven't made up my mind) dead in space, containing pre-Heresy Thousand Sons in stasis. Likely explanation will be that they were ordered to return to Prospero under guard. Each ship had a space marine escort while the Thousand Sons were placed in stasis pods. While underway, they hit a massive warp storm that knocked out the gellar fields on the ship(s) (this works better with smaller numbers / bigger size) which killed the crews, but left the slumbering Thousand Sons in their stasis pods for the party to find later.
How rediculous do you think this idea is? It's got potential to go all over the place, depending. One idea that came to me, depending on how the party does between now and then, could end up with Nieccole becoming the Saint and shock-cleansing the Thousand Sons, removing what taint may have entered them and stunting their gene-seed corruption.
Anyways, more thoughts on this later, out of time
Pretty sure Tzeench would approve of that kinda thing.