Conflicted Loyalties question

By Bataar, in Battlestar Galactica

So I'm a little confused on building the loyalty deck with this option. Do you use the same number of You are a Cylon / You are not a Cylon cards as you would for a normal game and then add the new cards? By doing that, doesn't that make it possible that there will be no Cylon players? If, for some reason, people don't resolve their loyalty cards and aren't drawing new ones, I could see that when the sleeper phase hits, the You Are a Cylon cards could still be in the deck. Anyone have any experience with this?

Off the top of my head:

Take all the Loyalty cards that count as "human" (human, agenda, final five) you are going to use and shuffle them into a giant "human" stack.

Now, create your Cylon deck. For 5 player game, two random cylons (discard the others), lets say.

Select your players and figure in your total card needs. So, with 5 player - and one is Baltar say - then you need 5 times 2 plus 1 (for Baltar) plus 1 (expansion requirement) you need 12 cards total, so draw 10 cards from the "human" stack, mix them with the two Cylon cards from earlier... and you are set.

When you are required to add cards to the Loyalty stack and redraw, use cards from the "human" stack.

Since one card will always be "waiting", there are times when a Cylon or Sympathizer will not be dealt. In the few games our group has played do far, we have already had a five player game with 1 cylon, and a 4 player sympathizer game where the sympathizer was the "extra" card! BTW, humans got killed in the Five player one cylon game, to busy looking for the "unrevealed" cylon that did not exist! haha.

The step by step guide in Exodus is really a big help in the first few times of doing this, and was very clear (I thought).

I don't have my rules handy, but I think I got this right

You take the cylon cards and make a stack. You put all of the other cards in the other stack. The personal agendas, the final five and the you are not a cylon ones. When the rules say to normally put in a you are not a cylon (when creating a loyalty deck) you put in that many cards from the you are not a cylon stack that includes the new agendas and final fives. Then deal out the loyalty as normal during the start and the sleeper phase.

The other change. If someone needs to draw a new loyalty card. Then you add one more not a cylon card to the stack, shuffle and give them one.

Which means that before the sleeper phase you might become a cylon. After the sleeper phase the is dealt out. You take a not a cylon card and make a new loytaly deck stack of one card and give it to the person, so you can't become a cylon, but you could get a new agenda.

There is always one more card than actually needed by the game. So there is, a tiny, but possible chance that the Cylon card could hide as the one unused card for an indefinite amount of time in that stack.

Great posts above on the exact details.

Here's the quick version:

Start with the cylon/not-cylon card totals found in the Exodus rulebook, then replace some of the vanilla "you are not a cylon" cards with the same number of final five or personal goal cards. The more vanilla cards you replace, the more challenging the game will be.

That's more a variant than anything.

Exodus loyalty rules: Every "You are not a Cylon" (NAC) card you have in a stack, pull out X amount and combine with Y amount of You are a cylon cards to make the loyalty deck. Loyalty deck will have 1 more NAC than necessary for number of players for post-sleeper loyalty draws. When doing a new loyalty draw, pull a card from the NAC stack and shuffle with the loyalty deck to draw 1.

Exodus + Conflicted = Add conflicted cards (final 5 or personal) to NAC stack. Pull out X amount...

Your suggestion is have the Conflicted replace NAC cards.. which is much, much more vicious than the Exodus as written.

Well the rules don't say you have to use all the final five and personal goal cards, either. Create whatever NAC "deck" you want, so long as NAC cards + Cylon cards + 1 = # players. (Add more NAC if Boomer/Baltar)

Oh, definitely. Just be aware, going in, that the more Conflicted and the less regular NAC cards, the harder the game. With rules as written, the added difficulty is random could beat you down, could spare ya. Start removing regular cards and it gets insanely tough, especially if the cylon players know how to fake the conflicted loyalty cards.