Mission exterminate

By mjbarrett, in Deathwatch Gamemasters

This is the basis of a mission which I thought of C & C welcome!

After the the sucsesful mission code named: 'extraction' The data slate was immidieatly studyed

carefully and much of the things that were discovered was intreasting indeed. One bit of vital information

the bioligest decoded was the workings of Tyranid monsters. Unfortuntely the information wasn't complete.

Which is why the Deahwatch has taken it upon itself to fix this situation after much searching and studying in the

watch fortresses archives. We decided that the best way to get some of this information is to litrely rip it out of Tyranid

brute itself.

In this mission the Deathwatch kill-team much go beyond the fringes of he imperium to get a vital bio-organ from

a hive tyranid.

Primary objective: get this bio- organ from a Hive tyrant

Secondary objective: get secondary bio organs from the hive tyrant to

help further to study this.

Teritary objective: Kill any other monsters like carnifix's or trygon's

two points:

1. Since this mission is dangerous (having to go to a world completely inhabited by Tyranids), all Battle brothers

shall wear terminater armour

2. Inquisitor Lord Kryptmann shall accompany you on this mission. As hes a specialist in this kind of Xenos

it would be a good idea to take all his advice on board. How you imagine him is your choice, I like to think of him

as Inquisitor hector rex on forge world,

3. Im thinking that the kill team and Inquisitor shall be dropped in a Prometheus Land raider via Thunder hawk transporter

Due to its increased comunicatain equipment it should help to liase with command in the thunder hawk above and how they leave

depends on the outcome of the veichle. If it survives the transporter shall come back and pick it up. If it doesnt then the kill team will

make use of a teleport homer directly to the thunderhawk command vessel (the one the watch captains in)

What do you think? I hope you like it

It sounds a very intressing indea not sure about the terminater armour as it sounds like speed is needed to get away as well as some sealth so not to be seen, with the terminater armour its a bit like here i am come and eat me.

That is just on 1st read and they don't ways need to use the armour only use it when they find what they want and need to assult the place. But i do like the sounds of it you could always put it on a Hive ship as well. but will make a good mission for higher lvl SM

Speed wont be essential here, i thought that they would be dropped off near by and get by

their land raider. Then they just need to get out and do what they need to do I like the idea of it on a hive ship aswell and of the fact that they

use normal power armour and then change. Although, in the middle of a mission (esspecialy on a world tyranid inhabited!) this can be inconveinient

oh and one aspect I forgot to mention was that

If it comes apparant that the objective will be impossible to achive

the kill team must eliminate any evidence of this hive and so an EMP grenade will

be equipped but must be destroyed when (and if) they use it

One issue with changing into and from suits of ordinary power armour is that it takes time (no less than 5 minutes and that's being rushed). Terminator armour I imagine would take significantly longer, with talk of weapon couplings in the armour description in the core book.

What's this about evidence? EMP will do nothing to tyranid biotechnology. Are you talking about the kill-team's own gear?

whoops my mistake when I say EMP I mean Vortex grenade

A vortex grenade is unpredictable and may or may not cover up the evidence you're talking about. It might take out a few people, or none at all, and collapse in on itself. If you could take out a whole hive fleet with a single vortex grenade, I think they'd have tried that by now.

As for the ships in orbit waiting to extract the team, remember that if the planet is fully infested, then there is a good chance the void around the planet is crawling with Tyrannids as well. They're going to need to be extra careful about hiding in order to avoid being eaten by the swarm. They talk about this some in Oblivions Edge and Extraction, you might find some good inspiration there.

And yes, changing into Terminator Armor, as per RAW, takes a significant amount of time and invovles several rituals and a lot of soothing of the machine spirits. It would be unlikely, if using RAW, that they would be able to 'change' in the middle of a mission, at least into TDA. Terminator Armor is one of the holiest of holy relics the Marines have, and they treat it with a lot of pomp and circumstance.

yeah as for the vortex grenade thing I would just say that the ship that deploys them is standing by to deliver exterminatus to the planet when necessary

also a couple of ideas you might want to think about for good GMing.

1. I did a mission with a Land Raider for my marines as part of an ongoing campaign, I had intended the Land Raider to be a useful tool for them as well as add a new dimension to the combat, but mostly all I did with it was bore my close combat specialists as the Land Raider killed everything I sent at them on

2. The Tyranids don't occupy worlds as far as I know except when they are consuming them. I guess that this world is in the process of being absorbed into the fleet. I would put lots of mention into this, tell the marines at every opportunity how a former jewel of an imperial world is in the process of being polluted and consumed by foul xenos. should get them nice and worked up. (I'm thinking like Dan Abnett does with the planet Gereon in "Traitor General" although in his case its Chaos not Tyranids

Narkasis Broon said:

2. The Tyranids don't occupy worlds as far as I know except when they are consuming them. I guess that this world is in the process of being absorbed into the fleet. I would put lots of mention into this, tell the marines at every opportunity how a former jewel of an imperial world is in the process of being polluted and consumed by foul xenos. should get them nice and worked up. (I'm thinking like Dan Abnett does with the planet Gereon in "Traitor General" although in his case its Chaos not Tyranids

You're correct in this regard - Tyranids do not occupy worlds. The Hive Ships eat, and move on leaving only a dead ball of rock in their wake.

Consumption times vary, but I've seen estimates in a few sources of just over eight days from first planetfall to full consumption (it takes a lot longer to go from arrival in-system to reaching orbit - weeks, maybe even months, with the Hive Ships emerging from hibernation as they approach). This may require a large hive fleet, but it's something to bear in mind.

I see, thanks for the help. In what instance's would a vortex grenade be useful then?

um a last ditch attempt to banish a Greater Daemon. the vortex created is only usually a couple of meters in diameter. anything where the death watch have been sent after a target that simply has to die

Well i say a bit more about changing idea. In normal amour they would go round find out where they need to attack to trake there target. once found they would pull back to the ship. thats where they would chnage to the DTA and deep strike right where they need to go.

mjbarrett said:

I see, thanks for the help. In what instance's would a vortex grenade be useful then?

They're fantastic against master-level targets, preferably ones who are surprised or out of reactions for dodges. Unholy xenos/chaos artifacts that have to be destroyed *now* and in person (when orbital bombardment is just too uncertain). Vortex grenades are also hideously rare and hard to obtain, so they will only ever be handed out if there is a seriously important target.