So what doesn't really work in DW?
There is two things from top of my mind where I consider the system broken:
- Heavy Bolter; way overpowered. 2d10+10, Rof 10? Yeah, right.
- Who charges loses. That holds true for any fight between most close combat fighters They will generally have at least 3 attacks per round or so and do not possess Prenatural speed. Therefore: they one who charges gets one attack and possibly 3 attacks back... which might prove fatal. It's a severe disadvantage. Now the system worked better in DH where multiple attacks are less ubiquitous. In DW however, it has become a bit broken.
Anything else? More scaling problems perhaps? Boruta mentioned at high ranks things turn wonky...?
Alex
Why was that necessary? Because a single level of Unnatural is all you can measure it by, so if you want something with better UAg than something else it needs more levels - more levels results in more multiplication until you've got a Deathcult assassin with AgB20....