Creature Guide & vault content

By krogan2, in Warhammer Fantasy Roleplay

Is there a complete list of what creatures are included in the Creature guide and vault? I can't seem to find it?

I don't think there is an exact list...

It includes all monsters from ToA, with expansions in the various groups, so manticores (e.g) are included in Beasts and minotaurs are included with beastmen.

Skaven are expanded upon to include the various main clans, plus there are various new catergories (dark elves for instance)

Action card details and action cards are also included for all main NPCs in adventures up to SoF/EoN (so Foaldeath/izka from TGS, Bobo etc

There is sufficient new material in the guide to make it worth getting and the vault is all new, obviously.

It sounds like quite the goody pack yes. I was just curious about what specific creatures are included. I know the Black orc has been added to the greenskins, but I really want to know what kind og darkelves, what kind of undead and so forth, has been added.

dark elves have 3 types ( i think) - corsairs, witches and something else which should be obvious but currently i can't think!

Undead have vampire, some kind of wraith thing, i think, pluis again something else what currently escapes me,,,, mummy?

memory is terrible, as you can see! If no one has sorted this before i get home later, i let you know then...

I dont have a complete list, but what i can say is this...

if you already own a Core Set and are unsure what 'new' content to buy. The Creature Guide and Creature Vault are far and away the best content of the new line. The Vault provides about 30-40% NEW creatures stand-ups and a nice mix of creatures from the lore. It even includes a series of 'boss' type characters for a variety fo factions which i thought was a nice touch.

After looking through the Creature Vault i finally feel like i have a little bit of everything to choose from (Dark Elves, loads of Skaven, Greenskins, Chaos, etc.)

Anyway, just my two cents, love the Creature Vault.

Gitzman

Good to hear. I'm definately going to get...hmmm wait, do I need both the guide and the vault? or would the vault be sufficient?

I've yet to get my hands on the vault.

However, with that being said, the piss-poor way the cards are organized basically requires the guide and the vault. There are a lot of cards, and flipping through them manually will likely be frustrating. What is needed is a good organization of the creature cards, so you can reference the guide and get what you need. They are not organized like you might expect with the Tome of Adventures.

The guide also has some good backstory, and has at least 3 very good adventure hooks for each creature group.

It also explains what all of the symbols and shorthand means on the creature cards. In my opinion, they were both designed so that a GM would need both.

Krogan said:

Good to hear. I'm definately going to get...hmmm wait, do I need both the guide and the vault? or would the vault be sufficient?

go for both.

skolo said:

Krogan said:

Good to hear. I'm definately going to get...hmmm wait, do I need both the guide and the vault? or would the vault be sufficient?

go for both.

I concur. They compliment each other nicely.

Roger that, I'll get both.

I got my PG and GMG today... great books! Unfortunately I won't be getting the CG and CV until monday :(

But they are really worth the purchase, even though you have the core boxed set. Many rules clarifications spottet so far.

I have the core set and the SoF and WoM sets so far. I bought the PG and think it is just great. I plan on getting the CG next and possibly the CV at some point in the future.

If the CG is anything like the PG, then yeah.

Hmmm, hope I didn't make a mistake by picking up the Core Set and not the Guides/Vaults.

I think you will be happy. I get the CG and CV today to complete the entire 3e offering. While there are some overlap with the various offerings I do not have an issue, now I can have two Trollslayers running around. Now Gotrek can get Snorri back home to help him remember why he became a Trollslayer :). Most of the extra cards I have bagged and stuffed in the GM Toolkit box in case I need them. Extra bits is never a bad thing.

I grabbed/plan on grabbing:

All the products pre-guides/vaults

Player's Guide

Creature Guide/Vault

Future products (and pray they use the book/cards/reference pages model that the Guides have introduced)

The Creature Guide/Vault seems like the best product combo for the price of the new ones. the Player's Guide gave me the full reference of the action cards I'd wanted but didn't have time to lay out for myself (as well as a cleaned up second rulebook). Don't need another set of the cards, nor party sheets/etc. I'm skipping the GM's products since it doesn't seem worth the $$ (and again don't need those extra cards - already bought additional dice). I may get the GM's Guide down the road, but for now it doesn't have anything I can't do without or haven't adapted on my own (locations list, etc).

Just how I'm approaching things.

Just picked up the Creature Vault. It's exactly what I was hoping it would have, granted I have the core box set. The Creature Vault gave me what I was hoping to get. More creatures, more actions for creatures and the creature group sheets, which are awesome sauce. The extra creature tokens are welcome but weren't a a core consideration in my needs. The creature action cards are clear on the mechanics of running a creature.

I'm probably not going to get the Guide, but I can see some value in it for the flavor text or as a more easy reference for standard creature powers for the new ones. But given that the bulk of creatures are already covered in the ToA and the action cards in the Vault list the creatures they are suited for that portion of teh guide isn't as needed.

Where I like the vault over the guide is that I like the ideas of collection the cards ahead of time and just grouping them together in prep for running the adventure. If I'm planning on attacking with Greenskins it's easy to grab the Greenskins sheet, there cards and actions and tokens and stash them aside. Then while in combat it's a simple measure of just dropping the tokens on the creature sheet, actions etc. I find it easier to do it that way then trying to use the tokens with the books, or using sheets of paper to track various things.

All in all if you like the core game experience, by that I mean using cards, tokens etc... then the Vault is probably the better choice over the guide. You'll be lacking the flavor text for the new creatures but I don't think it's that hard to come up with ideas on what to do with Dark Elves, Vampires and Dragons or the various other creatures. Plus as a kind of fall back to earlier days, I have the awesome Creature book from WFRP 2, it's a fantastic reference for general fluff and story seeds.

Also in terms of new content the Vault offers more then the Guide.

Kryyst said:

But given that the bulk of creatures are already covered in the ToA and the action cards in the Vault list the creatures they are suited for that portion of teh guide isn't as needed.

Actually the cards don't have a completely accurate list of what creatures they go with only the guide does (and this is only on the pages where it reprints the actions ... between the listing for the green side and the red side).

For example the Overrun action card says:

"Used by Screamer & Disc of Tzeenth"

The guide book says:

"Used by Daemons (Screamer of Tzeenth, Disc of Tzeenth), Beasts, Giants & Trolls, Skaven (Rat Ogre), Beastman, Chaos".

Both list the traits as Demonic and Tzeentch.

(At some point I plan to put a list of cards together based off of the guide book and I'll provide links for it)

Yes, true good point. I did get a little ahead of myself. The guide does list additional action cards for creatures beyond what it says on the action cards themselves, which I think is strange despite the sudo justification that the variance is justified to the guide presenting optional uses.

But anyway in flipping through the cards I was just looking at them more like action cards for PC's and if the description fits a beast I was planning on letting them use it. So my boars will get overrun, as will giants etc. I could see myself giving a poisonous bite to a ghoul to create a slightly different undead etc...