Couple Questions

By player928348, in Anima: Beyond Fantasy RPG

Been eyeballing Anima core rulebook on Borders' shelves the past few weeks. Tried emailing FFG to ask if there will be further support for the systems, but no answer after about 3 days. Anyone here know if they have plans to keep this going? D&D plays best with 5+ players (including DM), how does Anima play with 1 GM and 2 players? Are there any pre-generated adventures out there for Anima? Couldn't find answers to those questions in my research thus far. Don't want to jump on board if the ship is sinking.

> Anyone here know if they have plans to keep this going?

Only based on what we've seen so far: 1 book a year

> D&D plays best with 5+ players (including DM), how does Anima play with 1 GM and 2 players?

When I started it was 1DM (me), 2 Players. A third player joined in so theres 4 of us total... and I think it works just fine. 3 players seems to be the optimal size for most games (in my opinion).

> Are there any pre-generated adventures out there for Anima?

Anima comes with an absolute ton of "fluff": including plenty of plot devices. You're welcome to use your own, of course, as always. You'll want the DM book which includes an module, but from what I've heard it is very difficult for new players (the system being rather confusing at first means you won't want to throw them into the tomb of horrors on night one : ) You seem experienced though you really shouldn't have any problems. You'll want to stage a few cheap fights to begin with (doesn't need to be hard, but try and touch most of the player's combat options), to get people used to all their skills and the flow of combat... its worth it.

> Don't want to jump on board if the ship is sinking.

Not sinking... sturdy but its slow sailing. Extremely flexible system, it should be more than enough with the core book & dm guide. If you need more fluff you can get the Gaia book (I don't think it comes with a module, but maybe someone will correct me?).

Anima is rules intensive but also flexible and sound~ I'd encourage investing in Anima even if they weren't translating any more books (which they are, so thats not an issue) ~ hope you enjoy it.

Outstanding. That's what I was hoping to hear. Next time at Borders I'll read through the book much more thoroughly and most likely pick it up on that visit or one soon after. Thanks a bunch for the info.

I do recommend you get the Gaia book, although it does not have any pre-generated Modules like the GM-Tool kit, it comes with a plenty of adventure ideas for almost every principality on the Old Continent.

It takes a good amount of time to develop the little information they give you into a full blown Module but if your a good Gm, Im sure your players will apperciate it. Also the numbers of players doesn't really matter, what really matters is "you as the GM" can you handle a large party or a small one. I've always played with large parties so thats what I got use to, but a small party can be more personal since the players have to pretty much relay on themselves with their secondary abilities.

Right now I'm reading a few more Anima rulebooks in Spanish (I'm lucky my lunguage is similar enough to understand pretty much everything of what's written on them). I can't tell you that the material to come (hoping FFG will publish them) is absolutely awesome. Tons more fluff and high quality options for both the GM and the players. Even with Gaia and GM toolkit alone, by the way, you already have an entire continent of exceptionally good fluff, which should allow you to mold extremely nice campaigns and lots of interesting options for any kind of character (I believe the GM toolkit really made the Weapon Master a much more interesting class, thanks to very good options which also sum up to the Rulebook about Ki Dominion, which is unfortunately still unpublished in english). I advice this game, it's really interesting system and right now we're having tons of fun with my friends!