Has anyone ever won with the Priest?

By librarycharlie, in Talisman

The_Warlock said:

talismanisland said:

No, just plus 2 to the total of both rolls at the Temple. He is still only praying once...

So, he goes there, rolls 2 dice. Scores 6. So he may now choose the result for either 6, 7 or 8...

But the abilites have the same wording!

I agree that the +1,+2,+3,+4 is a huge and nonsensical bonus for the Knight, but this is the Ability on the Card:

After rolling the die when praying, you may add up to 2 to the score

The Priest and Monk:

After rolling the die when praying, you may add 1 to the score

This one is just a word issue. Someone didn't consider that the words "die" and "dice" have different in-game meanings. It should probably say "After rolling the die or dice when praying..."

The key part is "the score." If it said "the roll," you'd be right and they could add it to each die in the temple. But it doesn't say that. It says the "score," and as we know from football, the "score" is an aggregate statistic derived from one or more data points (if a football team gets a field goal, they add 3 points to their "score," not three points for each touchdown that comprises that score). In this case, the score is the sum of any dice rolled in the temple. If a future expansion has a spell that allows you to roll 3 or even 10 dice in the temple, your score will still be the sum of all those dice. Clearly the card writer had the same initial thought that I did: Praying is done in the chapel. The misprint may actually have influenced why I missed that praying happens in the temple as well. It would be much clearer if it said "die or dice".

librarycharlie said:

This one is just a word issue. Someone didn't consider that the words "die" and "dice" have different in-game meanings. It should probably say "After rolling the die or dice when praying..."

The key part is "the score." If it said "the roll," you'd be right and they could add it to each die in the temple. But it doesn't say that. It says the "score," and as we know from football, the "score" is an aggregate statistic derived from one or more data points (if a football team gets a field goal, they add 3 points to their "score," not three points for each touchdown that comprises that score). In this case, the score is the sum of any dice rolled in the temple. If a future expansion has a spell that allows you to roll 3 or even 10 dice in the temple, your score will still be the sum of all those dice. Clearly the card writer had the same initial thought that I did: Praying is done in the chapel. The misprint may actually have influenced why I missed that praying happens in the temple as well. It would be much clearer if it said "die or dice".

Yes, it's a word issue. I'm neither English nor American, so I asked the question because the wording was not clear to me.

I believe that you get a "score" after a "die roll" (single die roll) as well as after a "dice roll" (double dice roll). Right?

On the Character card I read "die roll", which is enough to clarify what happens in the Chapel and Shrine. There's the word "pray" also on that Adventure card and you still roll 1 die. I'm sure the writer had also the Shrine in his mind. At the Temple you may pray (wording is clear) by rolling two dice and I assume this place was also intended for praying like the other two.

If I understood correctly, talismanisland said that the Priest might add up to 2 points at the Temple... perhaps was he talking about the Knight? That first answer confused me a bit. I know the user from the previous Talisman forums and he really knows everything about this game (have a look at his wonderful website!).

Anyway, I will keep doing what seemed obvious to me: add 1 (or 2 for the Knight) to the final score, no matter how may dice are rolled.

My apologies. Yes, I was referring to the Knight in my first answer. I had forgotten the thread was originally about the Priest!

And thanks for the plug! gran_risa.gif

Hehe, noticed today for the first time that the Priest is only prohibited from using Weapons in battle . Weapons that boost psychic combat are still allowed, making killing Craft enemies even easier. Now if only there was a way for the Priest to initiate psychic combat vs another char...

bump

Priest won today! Elf vs Priest vs Assassin. Priest almost died before he even started as Assassin had first turn, rolled a 1, then 6 for Reaper, which moved him to Chapel, Priest rolled a 1, Fate, a 2. Priest paid the Assassin back by Acquisitioning his Talisman as Assassin was at Werewolf, then making his own way via the Craft path to the Crown. Once there, he made 4 of 4 Command Spell rolls without Fate, killed off Elf and Assassin. Elf had managed to reach Vampire's Tower. Either of the 2 chars would've kicked the Priest's ass if they'd made it to the Crown, as the Priest was Str 5, Craft 6 (had Gnome for Mines) partido_risa.gif .

I think that the priest is not so bad after all.

He begins already with 4 craft. If he focus on craft and can win 2 strenght too then he is ready to go to the inner region gran_risa.gif

Off course, he must find a way to pass the Sentinel first, or try to find a boat across the river gran_risa.gif

It would be nice if they are more weapons to use in psychic combat. I think they are only 3 of them in the whole deck (including reaper exp)

And the Priest gains also a spell for using his cross skill, and then you have the chapel for praying....and... gran_risa.gif

Velhart said:

I think that the priest is not so bad after all.

He begins already with 4 craft. If he focus on craft and can win 2 strenght too then he is ready to go to the inner region gran_risa.gif

Off course, he must find a way to pass the Sentinel first, or try to find a boat across the river gran_risa.gif

It would be nice if they are more weapons to use in psychic combat. I think they are only 3 of them in the whole deck (including reaper exp)

And the Priest gains also a spell for using his cross skill, and then you have the chapel for praying....and... gran_risa.gif

I like the smiles. I think they're important when playing as the Priest.

Maybe I could rephrase the original question:

Fill in the blank. The Priest is better than the Wizard or Prophetess because __________________

I'll take a stab. "Because one in every 400 games you might get two Wraiths at the same time on the Ruins!"

librarycharlie said:

Maybe I could rephrase the original question:

Fill in the blank. The Priest is better than the Wizard or Prophetess because __________________

... if you win the game, your bragging rights go through the roof!

Reply to librarycharlie,

That means i get 2 spells using my cross skill ! gran_risa.gif gran_risa.gif gui%C3%B1o.gif

Yes, I have won with the priest. I was against the Sage, the prophetess and the druid. I had a strength of 7 and a craft of 6 at the end. I picked up the gnome and a talisman from the draw deck.

I thought I was going to lose because on my first turn I lost a battle to a strength 2 trapper.

however next turn I gained a point of strength at the crags. (luck) made a difference in the first half of the game, allowing me to tackle goblins and hobgoblins etc etc.

Playing as the priest, the free healing at the chapel is important, I even used the hearth rune when I was running low in the middle of the game.

When in the middle, I visited the temple several times and gained about three strength.

However one game swing was when the druid was set to win and then I drew a banshee, used my priest ability and drew the shatter spell, allowing me to destroy the druid's talisman.

Shadow345 said:

Yes, I have won with the priest. I was against the Sage, the prophetess and the druid. I had a strength of 7 and a craft of 6 at the end. I picked up the gnome and a talisman from the draw deck.

I thought I was going to lose because on my first turn I lost a battle to a strength 2 trapper.

however next turn I gained a point of strength at the crags. (luck) made a difference in the first half of the game, allowing me to tackle goblins and hobgoblins etc etc.

Playing as the priest, the free healing at the chapel is important, I even used the hearth rune when I was running low in the middle of the game.

When in the middle, I visited the temple several times and gained about three strength.

However one game swing was when the druid was set to win and then I drew a banshee, used my priest ability and drew the shatter spell, allowing me to destroy the druid's talisman.

Then you are really lucky that you have drew the shatter spell. I think that the druid player was not so happy with this gran_risa.gif

They are already a lot of spell cards now. it's luck if you draw the spell that you just need.

how do you get 7 spells when you are only allowed no more than 3?

hprwhg said:

how do you get 7 spells when you are only allowed no more than 3?

That's not possible.

They mean something else with it.

as a example: you can better take a spell card for each lemure or low craft enemie than keeping it as a trophie.

7 lemure's is 7 spell cards, but off course, you can't have 7 spell cards. BUT if you use each time a spell and you keep your spells at 2( craft allowing off course) and you defeat a lemure, then you can draw spell card number 3;)(if your craft allows)

If you use the spell again and defeat the next lemure then you can draw another spell card etc

This is what they mean with:

you can better choose for 7 spell cards than 7 craft enemies with low points.

The priest has won a few games in our group. The 5 Fate can work in your favour at the enchantress. We a 3 player game, Dark Cultist, Thief and Priest the other day and the Priest won by expending 6 or 7 fate at the enchantress for 3 strength and 1 Craft, making him the most powerful at the stage of the game. I can't remember if it was Wheel of Fate or Pool of fate that was drawn early, but he gained a lot of Fate through it. He also picked up the Collossus follower which was a huge advatnage as well. The Dark cultist was struggling to win battles and the priest player sold his items pretty much to prevent the thief from stealing them. The Priest was naturally the strongest character.

It is true ANY player can win.

On a side note, we have tried with the house rule that he can keep Craft trophies when he destroys spirits. It actually isn't overpowered and gives a him a better fighting chance in the game. He can choose Spell or trophy.

RiCHiE said:

The priest has won a few games in our group. The 5 Fate can work in your favour at the enchantress. We a 3 player game, Dark Cultist, Thief and Priest the other day and the Priest won by expending 6 or 7 fate at the enchantress for 3 strength and 1 Craft, making him the most powerful at the stage of the game. I can't remember if it was Wheel of Fate or Pool of fate that was drawn early, but he gained a lot of Fate through it. He also picked up the Collossus follower which was a huge advatnage as well. The Dark cultist was struggling to win battles and the priest player sold his items pretty much to prevent the thief from stealing them. The Priest was naturally the strongest character.

It is true ANY player can win.

On a side note, we have tried with the house rule that he can keep Craft trophies when he destroys spirits. It actually isn't overpowered and gives a him a better fighting chance in the game. He can choose Spell or trophy.

But you need luck at the enchantress too !

The priest has maybe 5 fate, but he can only use one fate to re-roll the die. And it's possible that you roll twice a low number and losing a srength or craft or become a toad !

But off course, if you go there with only a starting strenght or craft then you have nothing to lose, except that you can turn into a toad.

And as some people say. After that you must try to hit the temple gran_risa.gif

Velhart said:

RiCHiE said:

The priest has won a few games in our group. The 5 Fate can work in your favour at the enchantress. We a 3 player game, Dark Cultist, Thief and Priest the other day and the Priest won by expending 6 or 7 fate at the enchantress for 3 strength and 1 Craft, making him the most powerful at the stage of the game. I can't remember if it was Wheel of Fate or Pool of fate that was drawn early, but he gained a lot of Fate through it. He also picked up the Collossus follower which was a huge advatnage as well. The Dark cultist was struggling to win battles and the priest player sold his items pretty much to prevent the thief from stealing them. The Priest was naturally the strongest character.

It is true ANY player can win.

On a side note, we have tried with the house rule that he can keep Craft trophies when he destroys spirits. It actually isn't overpowered and gives a him a better fighting chance in the game. He can choose Spell or trophy.

But you need luck at the enchantress too !

The priest has maybe 5 fate, but he can only use one fate to re-roll the die. And it's possible that you roll twice a low number and losing a srength or craft or become a toad !

But off course, if you go there with only a starting strenght or craft then you have nothing to lose, except that you can turn into a toad.

And as some people say. After that you must try to hit the temple gran_risa.gif

Yes, you do it at the start of the game before you make strong STR of CR gains. I have been doing this with all high Fate characters and it works well. I have been lucky though, out of about 30 games I have only been toaded once. In fact, I am also the only player to be toaded!

And yes, the Temple after that - if you can get there!

Stosh said:

Yes, the priest is weak and needs some adjustment in order to make him a playable character. When my crew and I were playing the BI 4th edition, we house ruled it so that the priest could keep his automatic kills as trophy points and then turn them in. Sounds over-powered, but he had nothing else going for him, basically.

We decided to abide by the rules for FFG's Revised 4th edition since he now can gain spells. He has only been played a few times so far, but the majority opinion amongst us feel that it is not enough of an improvement. We have had talks about keeping the trophies again, but have not implemented it. Our other thought for priest improvement is to switch his praying to +2 and change the knight's praying to +1.

He definitely needs something.

I also would like to try out letting the priest keep his Craft kills for trophies. This would mean the priest gets a choice of whether to turn in for a spell (weaker enemies) or save up for Craft (stronger enimies). This would definitely increase the Priests' power, the question is wether it would be too much!

The Knight is my favorite character. I think that switching the bonuses would be too useful for the Priest and too hampering for the Knight. The Knight's inability to attack other Good characters is a serious limitation--in general the Priest would win against the Knight in a 1-1 match since the Knight can never fight back.

Here is an idea for a simple house-rule: let the Priest start the game with the spell "Alignment-Change" (or any other choice of spell for that matter). That way, the Priest could decide to become Evil right away, or use it to prevent other characters from accessing the Chapel. One strategy would be to hold the spell, hang around the chapel praying and looking for Strength increases (such as at the Enchantress) until the initial 5 Fate runs out, then switch to evil, stop by the Graveyard for a Fate recharge, then B-line it to the middle region and burn Fate to stay near the Temple.

Something i have never think about before, is that a Priest can use a axe to make a raft ! gran_risa.gif

Build a raft, and go to the Temple, and use your pray ability. I think he will level up fast gui%C3%B1o.gif

I have not draw the Priest yet, so i can't try him out lengua.gif

You can get spells for using your cross skill at low spirits because you hit for the temple ( be sure that you have a water bottle around you) gui%C3%B1o.gif

Hallo Priest haters and lovers gui%C3%B1o.gif

I like to take the Priest becouse of all the Priest haters. It is a challange and munc more fun to win with him.

I have played the Priest with the reaper and dungeon expansion. I won the game in one hour. It did not took long time before I went to the dungeon where there is lots of spirits. Everytime I meet a spirit stronger than me - Zap, got a spell. Everytime I meet strength creatures I use my spells to prevent or kill the bastard if possible. I ended up with enouhg craft to kill the lord of darkness. I was probably lucky that it went that well, but hey it's Talisman - you need some luck.

I look forward to see what new expansions will bring. Now there is talk about new fate rules (light and dark fate) - what will that bring ? The Priest have 5 fate gran_risa.gif

Cheer

Mr. Brogger said:

Hallo Priest haters and lovers gui%C3%B1o.gif

I like to take the Priest becouse of all the Priest haters. It is a challange and munc more fun to win with him.

I have played the Priest with the reaper and dungeon expansion. I won the game in one hour. It did not took long time before I went to the dungeon where there is lots of spirits. Everytime I meet a spirit stronger than me - Zap, got a spell. Everytime I meet strength creatures I use my spells to prevent or kill the bastard if possible. I ended up with enouhg craft to kill the lord of darkness. I was probably lucky that it went that well, but hey it's Talisman - you need some luck.

I look forward to see what new expansions will bring. Now there is talk about new fate rules (light and dark fate) - what will that bring ? The Priest have 5 fate gran_risa.gif

Cheer

Hi Mr Brogger,

It looks fun to play with the Priest gran_risa.gif

I love the zapping part cool.gif

I think i will first level up a little before i go to the dungeon preocupado.gif

The Temple is a good spot for that i think lengua.gif then i need a axe and water botles gran_risa.gif

Velhart said:

Mr. Brogger said:

Hi Mr Brogger,

It looks fun to play with the Priest gran_risa.gif

I love the zapping part cool.gif

I think i will first level up a little before i go to the dungeon preocupado.gif

The Temple is a good spot for that i think lengua.gif then i need a axe and water botles gran_risa.gif

You are so right Velhart, thats the way to do it gui%C3%B1o.gif

Mr. Brogger said:

Velhart said:

Mr. Brogger said:

Hi Mr Brogger,

It looks fun to play with the Priest gran_risa.gif

I love the zapping part cool.gif

I think i will first level up a little before i go to the dungeon preocupado.gif

The Temple is a good spot for that i think lengua.gif then i need a axe and water botles gran_risa.gif

You are so right Velhart, thats the way to do it gui%C3%B1o.gif

And i have not play with the Priest yet lengua.gif

I think we need a smiley per day limit gui%C3%B1o.gif .

Dam said:

I think we need a smiley per day limit gui%C3%B1o.gif .

Why? gran_risa.gif

Smileys are made to express your emotions cool.gif

Ending each sentence with one dilutes their impact though. Or makes you seem really, really bipolar, jumping from on emotion to another in a blink of an eye.