First off, this is not a griping post. I love the new edition, and the Reaper makes the Priest's "spirit-tackling" far better than it used to be.
And yet, in our group, we deal all the characters out randomly and let them select, and with the 10 or so people I play with at separate times, the "Oh great, I got the Priest!" sarcastic whine emerges every single time.
I've tried playing as the Priest, but it seems to have several major problems.
1) With a 2 Strength and no access to weapons, it is far less likely that the Priest can defeat enough early encounters to take the Strength path to victory.
2) With a 4 Craft, the Priest might be able to defeat some Spirits and achieve a Craft victory, but... his best ability prevents this from happening by denying him Craft trophies (when used).
3) He's a Craft character without Psychic Combat.
4) His excellent Fate value (a major plus!) is essentially all he gets during the game. Most players would rather take an evil character whose 1-3 fate can be replenished for free in the Graveyard than a Good Character with 5 fate and no certain method of regaining it.
5) Despite being the Priest, the Knight (who should be a secondary religious figure to the Priest) gets up to +2 to rolls in the Chapel. The Priest gets a minor +1.
With that said, it's certainly possible to win as the Priest (poltergeist plus Fountain of Wisdom and adjacent Magic Stream can happen to anyone), but is there a strategy for achieving a path to victory? I suppose one could hope for spells that help, but in this capacity, how is the Priest different from the Wizard, except that the Wizard gets far more spells, experience for Spirit kills, and has psychic combat (not to mention getting his Fate replenished in the Graveyard).
Thanks for your thoughts on this, and possibly on House Rules you've used to improve the situation.
)
! (not to mention 4/3 Str/Craft rating)