Played my first-ever game of Arkham Horror last night as a solo game to learn the rules, with one investigator to keep things simpler on myself to manage. Mostly did all right, and actually I ended up beating Yig (chose him since I've read around here that he's regarded as one of the easier and faster ones), if only by the skin of my teeth--lucky roll or two in the final fight, and I went in with the Warding Statue and the Sword of Glory. (For those who might be wondering: Yig's doom track filled up from gate openings, so I didn't even have to remember to fill the thing, evading Common Newbie Error #452. Don't worry, though...I'm sure I'll forget that eventually.)
I was surprised by how enjoyable the game is with just one player. I expected to only want to do that to learn the rules, but I can honestly see myself doing that fairly frequently.
I will definitely use more than one investigator in the future, though. It was good for learning the rules, since it made less for me to keep track of, but the monster and gate problems quickly get out of hand! Would probably have also helped if I'd remembered Darrell the photographer's "Hometown Advantage" ability at all, too...that could have saved me from falling through a gate early on, probably.
Anyway, I think I did a decent job of keeping track of things, for the most part (though I recognized that I forgot to add to the doom track for a few gate openings, but I managed to figure out how many tokens should have been added and add them retroactively O_O). Most of what I ran into I think I handled right, but there's a few things I had some questions on if someone can help me out.
1: The Sword of Glory: This card is recorded as a "Magical Weapon." Am I correct in interpreting that to mean that it gives you a "magical" combat bonus? Or does it still give you a physical one like other weapons? Or does it give you both? O_O This ended up not mattering, since the only creature that came up that had any resistance, a fire vampire, went down without even factoring in the bonus as I recall, but I'd like to be more certain in the future.
2: Monster surges and the Outskirts limit: If you get multiple monsters appearing for some reason, such as a monster surge, and reach the outskirt limit midway through (which means that you return the outskirts monsters to the cup and then raise the Terror Level by 1), do you still add the remaining monsters to the outskirts after taking care of returning and adding the Terror? For instance, if I need 1 more monster to reach the outskirts limit, and get 3, do I add the 1, return the monsters to the cup and add a Terror level, and then add 2 to the outskirts? Or are the remaining 2 canceled by hitting the outskirts limit?
3: I got a mythos card that said that two monsters appeared on the Southside streets. (www.arkhamhorrorwiki.com/Southside_Strangler_Suspected!) Are these monsters actually placed on the board, or are they treated like encounter monsters, which only last for that encounter? If they are placed on the board, do they count against the monster limit, and do they go into the outskirts if that limit has already been reached?
4: When sealing gates, am I correct in assuming that a "Fight" check is different from a "Combat" check, and therefore you can't get your weapon bonuses (such as the Sword of Glory) when gate-sealing?
5: I didn't see this anywhere, but is there any kind of Horror check when an Ancient One first awakens, or any automatic sanity loss? Or is just fighting the darn thing considered hard enough?
6: Thought of one more. I had missed the "Monsters Guarding Gates" rule on page 18 (On the turn on which an investigator returns from the Other World, he does not have to fight/evade monsters in that location), so I returned, killed an Elder Thing, and then sealed the gate on the Arkham Encounters phase. Am I correct, though, in that this actually is still a valid series of actions? The rule says that "an investigator does not have to evade or fight..." This suggests to me that a person could still choose to do so. Is that correct? Or is the rule more meant to state that an investigator just definitely ignores any monsters in that location for that turn?
Thanks for any help you can provide.
